Agent Skills
› Mochocyang/QMAI
› worldbuilding-outline-last
worldbuilding-outline-last
GitHub在故事大纲核心要素确立后,基于情节和角色需求推导必要的世界观设定。遵循“世界观最后”原则,剔除装饰性设定,确保规则服务于冲突与卖点,避免过度构建。
Trigger Scenarios
用户已完成情节、目标、角色但缺乏世界观
用户陷入过度设定(overbuilding)或沉迷背景故事
Install
npx skills add Mochocyang/QMAI --skill worldbuilding-outline-last -g -y
SKILL.md
Frontmatter
{
"name": "worldbuilding-outline-last",
"description": "Use when a novel outline needs worldbuilding after plot, hook, goals, and characters are known, or when the user is overbuilding lore before the story works. Trigger on 世界观, 设定太多, 境界, 等级, 宗门, 背景故事, worldbuilding. Do not use to create lore before the story premise exists."
}
Webnovel Worldbuilding Last
Core Principle
Worldbuilding comes last. Add only settings that support the plot, selling point, goal ladder, and character functions. Do not write an encyclopedia before the story can move.
Execution
-
Read prior components
- Plot seed, selling point, goals, protagonist, and supporting cast must exist.
-
Derive necessary settings
- What rules make the selling point work?
- What institutions create the stage goals?
- What locations enable the first arcs?
- What limits prevent the protagonist from solving everything too easily?
-
Write minimum viable worldbuilding
- Keep only rules that will appear in early story or drive conflict.
-
Cut decorative lore
- If a setting does not affect choices, conflict, or reader expectation, mark it as later.
Output Format
## 世界观设定
### 必要规则
### 势力和地点
### 等级或资源体系
### 与卖点的连接
### 暂不展开的设定
Source Trace
From 大纲如何写.mp3: “最后一步,才是世界观...不要把精力浪费在这上面...一定要根据前面的内容来设定。”
Version History
- 1213bee Current 2026-07-19 23:48


