Agent SkillsIvanMurzak/Unity-MCP › assets-prefab-open

assets-prefab-open

GitHub

用于在Unity中打开预制体的编辑阶段,支持对预制体实例或资产进行修改,修改将同步至所有实例。需配合关闭工具使用。

Unity-MCP-Plugin/.claude/skills/assets-prefab-open/SKILL.md IvanMurzak/Unity-MCP

Trigger Scenarios

需要编辑预制体结构或属性 批量更新预制体实例内容

Install

npx skills add IvanMurzak/Unity-MCP --skill assets-prefab-open -g -y
More Options

Non-standard path

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-prefab-open -g -y

Use without installing

npx skills use IvanMurzak/Unity-MCP@assets-prefab-open

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill assets-prefab-open -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "assets-prefab-open",
    "description": "Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done."
}

Assets / Prefab / Open

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

Inputs

  • gameObjectRef — reference to a scene prefab instance OR a prefab asset GameObject. The tool resolves the prefab asset path via PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot and opens the appropriate prefab stage.

Behavior

Asset-side GameObjects open via the simple OpenPrefab(path) overload. Scene-instance GameObjects open via OpenPrefab(path, gameObject) so the editor remembers which instance prompted the edit. Editor windows are repainted before returning. Throws when the GameObject cannot be resolved or the stage fails to open.

How to Call

unity-mcp-cli run-tool assets-prefab-open --input '{
  "gameObjectRef": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-prefab-open --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-prefab-open --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes GameObject that represents prefab instance of an original prefab GameObject.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

This tool does not return structured output.

Version History

  • 0.86.1 Current 2026-07-25 08:50

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Metadata

Files
0
Version
0.88.0
Hash
8d0c6b3e
Indexed
2026-07-25 08:50

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