profiler-get-status
GitHub用于查询Unity Profiler当前状态,包括启用状态、活跃模块、最大内存占用及平台支持情况。只读操作,依赖内置API。
Trigger Scenarios
Install
npx skills add IvanMurzak/Unity-MCP --skill profiler-get-status -g -y
SKILL.md
Frontmatter
{
"name": "profiler-get-status",
"description": "Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only."
}
Profiler / Get Status
Snapshots UnityEngine.Profiling.Profiler state and returns it in a single response.
Fields
ProfilerEnabled—Profiler.enabled.ActiveModules— names of modules this wrapper considers enabled (local bookkeeping).MaxUsedMemoryMB—Profiler.maxUsedMemory / 1048576f.Supported—Profiler.supported.
Behavior
Uses only built-in Unity APIs. No external Unity package is required.
How to Call
unity-mcp-cli run-tool profiler-get-status --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-get-status --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
nothing |
string |
No |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData",
"description": "Profiler status data including memory and module information."
}
},
"$defs": {
"System.Collections.Generic.List(System.String)": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData": {
"type": "object",
"properties": {
"ProfilerEnabled": {
"type": "boolean",
"description": "Whether Unity's runtime profiler is currently enabled (UnityEngine.Profiling.Profiler.enabled)."
},
"ActiveModules": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of profiler modules this wrapper considers active. Local bookkeeping only."
},
"MaxUsedMemoryMB": {
"type": "number",
"description": "Maximum used memory recorded by the profiler, in megabytes."
},
"Supported": {
"type": "boolean",
"description": "Whether profiling is supported on this platform (UnityEngine.Profiling.Profiler.supported)."
}
},
"required": [
"ProfilerEnabled",
"MaxUsedMemoryMB",
"Supported"
],
"description": "Profiler status data including memory and module information."
}
},
"required": [
"result"
]
}
Version History
- 0.86.1 Current 2026-07-25 08:52


