profiler-clear-data
GitHub清空Unity编辑器Profiler的帧数据历史记录,重置录制起点。用于在性能分析前清理旧数据,确保分析结果准确无误。
Trigger Scenarios
Install
npx skills add IvanMurzak/Unity-MCP --skill profiler-clear-data -g -y
SKILL.md
Frontmatter
{
"name": "profiler-clear-data",
"description": "Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone."
}
Profiler / Clear Data
Invokes UnityEditorInternal.ProfilerDriver.ClearAllFrames() on the main thread. UnityEditorInternal is a built-in editor namespace — no external Unity package is required.
Behavior
After this call, the Profiler window's frame history is empty; subsequent recording starts from frame 0. Returns true on success.
How to Call
unity-mcp-cli run-tool profiler-clear-data --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-clear-data --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-clear-data --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
nothing |
string |
No |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "boolean"
}
},
"required": [
"result"
]
}
Version History
- 0.86.1 Current 2026-07-25 08:51


