profiler-get-memory-stats
GitHub通过Unity内置Profiler API获取内存统计快照,包括保留、分配、Mono堆及图形内存等指标(单位MB),用于游戏运行时性能监控与内存分析。
Trigger Scenarios
Install
npx skills add IvanMurzak/Unity-MCP --skill profiler-get-memory-stats -g -y
SKILL.md
Frontmatter
{
"name": "profiler-get-memory-stats",
"description": "Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB)."
}
Profiler / Get Memory Stats
Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (/1048576f).
Fields
TotalReservedMemoryMB—GetTotalReservedMemoryLong().TotalAllocatedMemoryMB—GetTotalAllocatedMemoryLong().TotalUnusedReservedMemoryMB—GetTotalUnusedReservedMemoryLong().MonoHeapSizeMB—GetMonoHeapSizeLong().MonoUsedSizeMB—GetMonoUsedSizeLong().TempAllocatorSizeMB—GetTempAllocatorSize().GraphicsMemoryMB—GetAllocatedMemoryForGraphicsDriver().MaxUsedMemoryMB—maxUsedMemory.UsedHeapSizeMB—usedHeapSizeLong.
Behavior
Uses only built-in Unity APIs (UnityEngine.Profiling.Profiler). No external Unity package is required.
How to Call
unity-mcp-cli run-tool profiler-get-memory-stats --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-get-memory-stats --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-get-memory-stats --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
nothing |
string |
No |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData",
"description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": {
"type": "object",
"properties": {
"TotalReservedMemoryMB": {
"type": "number",
"description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)."
},
"TotalAllocatedMemoryMB": {
"type": "number",
"description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)."
},
"TotalUnusedReservedMemoryMB": {
"type": "number",
"description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)."
},
"MonoHeapSizeMB": {
"type": "number",
"description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)."
},
"MonoUsedSizeMB": {
"type": "number",
"description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)."
},
"TempAllocatorSizeMB": {
"type": "number",
"description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)."
},
"GraphicsMemoryMB": {
"type": "number",
"description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)."
},
"MaxUsedMemoryMB": {
"type": "number",
"description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)."
},
"UsedHeapSizeMB": {
"type": "number",
"description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)."
}
},
"required": [
"TotalReservedMemoryMB",
"TotalAllocatedMemoryMB",
"TotalUnusedReservedMemoryMB",
"MonoHeapSizeMB",
"MonoUsedSizeMB",
"TempAllocatorSizeMB",
"GraphicsMemoryMB",
"MaxUsedMemoryMB",
"UsedHeapSizeMB"
],
"description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
}
},
"required": [
"result"
]
}
Version History
- 0.86.1 Current 2026-07-25 08:52


