Agent SkillsIvanMurzak/Unity-MCP › gameobject-component-destroy

gameobject-component-destroy

GitHub

用于在Unity中从目标GameObject销毁指定组件。通过匹配组件引用并调用DestroyImmediate实现,缺失组件会被跳过。需先使用查找和获取工具定位组件。

Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy/SKILL.md IvanMurzak/Unity-MCP

Trigger Scenarios

需要移除游戏对象上的特定组件 清理不再需要的脚本或属性组件

Install

npx skills add IvanMurzak/Unity-MCP --skill gameobject-component-destroy -g -y
More Options

Non-standard path

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy -g -y

Use without installing

npx skills use IvanMurzak/Unity-MCP@gameobject-component-destroy

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill gameobject-component-destroy -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "gameobject-component-destroy",
    "description": "Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first."
}

GameObject / Component / Destroy

Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.

Inputs

  • gameObjectRef — the host GameObject.
  • destroyComponentRefsComponentRefList of components to destroy (matched against the GameObject's components).

Behavior

Iterates go.GetComponents<Component>(), skipping null entries (missing scripts). For each non-null component that matches one of destroyComponentRefs, the tool snapshots a ComponentRef, calls Object.DestroyImmediate, and records the destroyed reference. If no component matches at all, throws with the help text from Error.NotFoundComponents (which includes a preview of all available components on the GameObject).

How to Call

unity-mcp-cli run-tool gameobject-component-destroy --input '{
  "gameObjectRef": "string_value",
  "destroyComponentRefs": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-component-destroy --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-component-destroy --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Find GameObject in opened Prefab or in the active Scene.
destroyComponentRefs any Yes Component reference array. Used to find Component at GameObject.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "destroyComponentRefs": {
      "$ref": "#/$defs/AIGD.ComponentRefList"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "AIGD.ComponentRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.ComponentRef",
        "description": "Component reference. Used to find a Component at GameObject."
      },
      "description": "Component reference array. Used to find Component at GameObject."
    }
  },
  "required": [
    "gameObjectRef",
    "destroyComponentRefs"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.DestroyComponentsResponse"
    }
  },
  "$defs": {
    "AIGD.ComponentRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.ComponentRef",
        "description": "Component reference. Used to find a Component at GameObject."
      },
      "description": "Component reference array. Used to find Component at GameObject."
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "AIGD.DestroyComponentsResponse": {
      "type": "object",
      "properties": {
        "DestroyedComponents": {
          "$ref": "#/$defs/AIGD.ComponentRefList",
          "description": "List of destroyed components."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

Version History

  • 0.86.1 Current 2026-07-25 08:51

Same Skill Collection

.claude/skills/build-cli/SKILL.md
.claude/skills/github-pr-review-fix/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-copy/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-create-folder/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-delete/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-find-built-in/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-find/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-get-data/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-material-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-modify/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-move/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-close/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-instantiate/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-open/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-save/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-refresh/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-shader-get-data/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-shader-list-all/SKILL.md
Unity-MCP-Plugin/.claude/skills/console-clear-logs/SKILL.md
Unity-MCP-Plugin/.claude/skills/console-get-logs/SKILL.md
Unity-MCP-Plugin/.claude/skills/editor-application-get-state/SKILL.md
Unity-MCP-Plugin/.claude/skills/editor-application-set-state/SKILL.md
Unity-MCP-Plugin/.claude/skills/editor-selection-get/SKILL.md
Unity-MCP-Plugin/.claude/skills/editor-selection-set/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-add/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-get/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-modify/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-destroy/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-duplicate/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-find/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-modify/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-set-parent/SKILL.md
Unity-MCP-Plugin/.claude/skills/object-get-data/SKILL.md
Unity-MCP-Plugin/.claude/skills/object-modify/SKILL.md
Unity-MCP-Plugin/.claude/skills/package-add/SKILL.md
Unity-MCP-Plugin/.claude/skills/package-list/SKILL.md
Unity-MCP-Plugin/.claude/skills/package-remove/SKILL.md
Unity-MCP-Plugin/.claude/skills/package-search/SKILL.md
Unity-MCP-Plugin/.claude/skills/ping/SKILL.md
Unity-MCP-Plugin/.claude/skills/profiler-capture-frame/SKILL.md
Unity-MCP-Plugin/.claude/skills/profiler-clear-data/SKILL.md
Unity-MCP-Plugin/.claude/skills/profiler-enable-module/SKILL.md
Unity-MCP-Plugin/.claude/skills/profiler-get-memory-stats/SKILL.md
Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats/SKILL.md
Unity-MCP-Plugin/.claude/skills/profiler-get-script-stats/SKILL.md
Unity-MCP-Plugin/.claude/skills/profiler-get-status/SKILL.md

Metadata

Files
0
Version
0.88.0
Hash
f13b8293
Indexed
2026-07-25 08:51

inicio - Wiki
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-08-20 10:11
浙ICP备14020137号-1 $mapa de visitantes$