assets-material-create
GitHub用于在Unity项目中创建材质资产,支持自动创建缺失的中间文件夹。需指定以Assets/开头并以.mat结尾的路径及有效的着色器名称,返回新资产的引用信息。
Trigger Scenarios
Install
npx skills add IvanMurzak/Unity-MCP --skill assets-material-create -g -y
SKILL.md
Frontmatter
{
"name": "assets-material-create",
"description": "Create a new Material asset with default parameters at a given 'Assets\/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`."
}
Assets / Create Material
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
Inputs
assetPath— must start withAssets/and end with.mat.shaderName— name resolvable viaUnityEngine.Shader.Find.
Behavior
Throws if the path is empty, malformed, or the shader cannot be resolved. Creates a default Material from the resolved shader, saves it, refreshes the AssetDatabase, and returns an AssetObjectRef pointing at the new asset.
How to Call
unity-mcp-cli run-tool assets-material-create --input '{
"assetPath": "string_value",
"shaderName": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-material-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-material-create --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
assetPath |
string |
Yes | Asset path. Starts with 'Assets/'. Ends with '.mat'. |
shaderName |
string |
Yes | Name of the shader that need to be used to create the material. |
Input JSON Schema
{
"type": "object",
"properties": {
"assetPath": {
"type": "string"
},
"shaderName": {
"type": "string"
}
},
"required": [
"assetPath",
"shaderName"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
},
"required": [
"result"
]
}
Version History
- 0.86.1 Current 2026-07-25 08:50


