Agent SkillsIvanMurzak/Unity-MCP › assets-material-create

assets-material-create

GitHub

用于在Unity项目中创建材质资产,支持自动创建缺失的中间文件夹。需指定以Assets/开头并以.mat结尾的路径及有效的着色器名称,返回新资产的引用信息。

Unity-MCP-Plugin/.claude/skills/assets-material-create/SKILL.md IvanMurzak/Unity-MCP

Trigger Scenarios

需要创建新的Unity材质文件 自动化生成带有默认参数的材质资源

Install

npx skills add IvanMurzak/Unity-MCP --skill assets-material-create -g -y
More Options

Non-standard path

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-material-create -g -y

Use without installing

npx skills use IvanMurzak/Unity-MCP@assets-material-create

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill assets-material-create -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "assets-material-create",
    "description": "Create a new Material asset with default parameters at a given 'Assets\/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`."
}

Assets / Create Material

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

Inputs

  • assetPath — must start with Assets/ and end with .mat.
  • shaderName — name resolvable via UnityEngine.Shader.Find.

Behavior

Throws if the path is empty, malformed, or the shader cannot be resolved. Creates a default Material from the resolved shader, saves it, refreshes the AssetDatabase, and returns an AssetObjectRef pointing at the new asset.

How to Call

unity-mcp-cli run-tool assets-material-create --input '{
  "assetPath": "string_value",
  "shaderName": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-material-create --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-material-create --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
assetPath string Yes Asset path. Starts with 'Assets/'. Ends with '.mat'.
shaderName string Yes Name of the shader that need to be used to create the material.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "assetPath": {
      "type": "string"
    },
    "shaderName": {
      "type": "string"
    }
  },
  "required": [
    "assetPath",
    "shaderName"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.AssetObjectRef",
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "required": [
    "result"
  ]
}

Version History

  • 0.86.1 Current 2026-07-25 08:50

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Metadata

Files
0
Version
0.88.0
Hash
052139f6
Indexed
2026-07-25 08:50

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