gameobject-destroy
GitHub在Unity编辑器中递归销毁指定GameObject及其子节点,返回销毁对象的名称、路径和实例ID用于确认。需先使用gameobject-find定位目标。
Trigger Scenarios
Install
npx skills add IvanMurzak/Unity-MCP --skill gameobject-destroy -g -y
SKILL.md
Frontmatter
{
"name": "gameobject-destroy",
"description": "Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first."
}
GameObject / Destroy
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
Behavior
Validates the gameObjectRef, resolves it on the main thread, then calls Object.DestroyImmediate (the immediate variant is required for Editor-mode operations). Returns a DestroyGameObjectResult containing DestroyedName, DestroyedPath, and DestroyedInstanceId so the caller has a record of what was removed.
How to Call
unity-mcp-cli run-tool gameobject-destroy --input '{
"gameObjectRef": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-destroy --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-destroy --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef |
any |
Yes | Find GameObject in opened Prefab or in the active Scene. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.DestroyGameObjectResult"
}
},
"$defs": {
"AIGD.DestroyGameObjectResult": {
"type": "object",
"properties": {
"DestroyedName": {
"type": "string",
"description": "Name of the destroyed GameObject."
},
"DestroyedPath": {
"type": "string",
"description": "Hierarchy path of the destroyed GameObject."
},
"DestroyedInstanceId": {
"type": "integer",
"description": "Instance ID of the destroyed GameObject."
}
},
"required": [
"DestroyedInstanceId"
]
}
},
"required": [
"result"
]
}
Version History
- 0.86.1 Current 2026-07-25 08:51


