Agent SkillsIvanMurzak/Unity-MCP › assets-find

assets-find

GitHub

在Unity资产数据库中搜索资源,支持按名称、标签、类型、AssetBundle及区域等条件过滤,并限制结果数量。

Unity-MCP-Plugin/.claude/skills/assets-find/SKILL.md IvanMurzak/Unity-MCP

Trigger Scenarios

查找特定类型的Unity资源 根据文件名或标签定位资产

Install

npx skills add IvanMurzak/Unity-MCP --skill assets-find -g -y
More Options

Non-standard path

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-find -g -y

Use without installing

npx skills use IvanMurzak/Unity-MCP@assets-find

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill assets-find -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "assets-find",
    "description": "Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax."
}

Assets / Find

Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).

Filter syntax

  • Name — filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches.
  • Labels (l:) — assets can have labels attached. Use l: before each label.
  • Types (t:) — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph.
  • AssetBundles (b:) — find assets which are part of an Asset bundle.
  • Area (a:) — find assets in a specific area. Valid values: all, assets, packages.
  • Globbing (glob:) — use globbing to match specific rules.

Searching is case-insensitive. Use searchInFolders to restrict the search scope. maxResults caps the returned list (default 10) — results beyond it are truncated.

How to Call

unity-mcp-cli run-tool assets-find --input '{
  "filter": "string_value",
  "searchInFolders": "string_value",
  "maxResults": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-find --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-find --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
filter string No The filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive.
searchInFolders any No The folders where the search will start. If null, the search will be performed in all folders.
maxResults integer No Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "filter": {
      "type": "string"
    },
    "searchInFolders": {
      "$ref": "#/$defs/System.String-1"
    },
    "maxResults": {
      "type": "integer"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)"
    }
  },
  "$defs": {
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "System.Collections.Generic.List(AIGD.AssetObjectRef)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.AssetObjectRef",
        "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
      }
    }
  },
  "required": [
    "result"
  ]
}

Version History

  • 0.86.1 Current 2026-07-25 08:50

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Metadata

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Version
0.88.0
Hash
d5822eef
Indexed
2026-07-25 08:50

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