Agent SkillsIvanMurzak/Unity-MCP › assets-copy

assets-copy

GitHub

在Unity项目中将指定路径的资源复制到新路径,并刷新资源数据库。支持批量操作及错误累积,需配合assets-find使用。

Unity-MCP-Plugin/.claude/skills/assets-copy/SKILL.md IvanMurzak/Unity-MCP

Trigger Scenarios

需要将游戏资源从源位置复制到其他位置 执行资源文件的批量移动或备份操作

Install

npx skills add IvanMurzak/Unity-MCP --skill assets-copy -g -y
More Options

Non-standard path

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-copy -g -y

Use without installing

npx skills use IvanMurzak/Unity-MCP@assets-copy

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill assets-copy -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "assets-copy",
    "description": "Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first."
}

Assets / Copy

Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.

Inputs

  • sourcePaths — paths of the assets to copy.
  • destinationPaths — paths to store the copied assets (must match sourcePaths length).

Behavior

Each source/destination pair is copied in order. Per-pair errors are accumulated in the response instead of throwing, so a single bad pair does not abort the whole batch.

How to Call

unity-mcp-cli run-tool assets-copy --input '{
  "sourcePaths": "string_value",
  "destinationPaths": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-copy --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-copy --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
sourcePaths any Yes The paths of the assets to copy.
destinationPaths any Yes The paths to store the copied assets.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "sourcePaths": {
      "$ref": "#/$defs/System.String-1"
    },
    "destinationPaths": {
      "$ref": "#/$defs/System.String-1"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "sourcePaths",
    "destinationPaths"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.CopyAssetsResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(AIGD.AssetObjectRef)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.AssetObjectRef",
        "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
      }
    },
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.CopyAssetsResponse": {
      "type": "object",
      "properties": {
        "CopiedAssets": {
          "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)",
          "description": "List of copied assets."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of errors encountered during copy operations."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

Version History

  • 0.86.1 Current 2026-07-25 08:50

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Metadata

Files
0
Version
0.88.0
Hash
3b26c19f
Indexed
2026-07-25 08:50

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