profiler-start
GitHub启用Unity运行时性能分析器并打开Profiler窗口。该工具仅使用内置API,无外部依赖,调用时若已启用则返回当前状态,适用于游戏开发中的性能调试场景。
触发场景
安装
npx skills add IvanMurzak/Unity-MCP --skill profiler-start -g -y
SKILL.md
Frontmatter
{
"name": "profiler-start",
"description": "Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error."
}
Profiler / Start
Enables UnityEngine.Profiling.Profiler.enabled = true and opens Window > Analysis > Profiler via EditorApplication.ExecuteMenuItem. Returns true once the profiler is enabled.
Behavior
Uses only built-in Unity APIs (UnityEngine.Profiling, UnityEditor.EditorApplication). No external Unity package is required.
Snapshot-based: this tool does not stream historical frame data — use Unity's Profiler window directly for that.
How to Call
unity-mcp-cli run-tool profiler-start --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-start --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-start --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
nothing |
string |
No |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "boolean"
}
},
"required": [
"result"
]
}
版本历史
- 0.86.1 当前 2026-07-25 08:52


