Agent SkillsIvanMurzak/Unity-MCP › editor-selection-get

editor-selection-get

GitHub

获取Unity编辑器中当前选择对象的信息,包括激活对象、GameObject、Transform、实例ID和资源GUID等,支持按需启用不同数据字段。

Unity-MCP-Plugin/.claude/skills/editor-selection-get/SKILL.md IvanMurzak/Unity-MCP

触发场景

需要查询Unity编辑器中当前选中的对象信息 获取场景或预制体中选中的GameObject及其属性

安装

npx skills add IvanMurzak/Unity-MCP --skill editor-selection-get -g -y
更多选项

非标准路径

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-selection-get -g -y

不安装直接使用

npx skills use IvanMurzak/Unity-MCP@editor-selection-get

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill editor-selection-get -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "editor-selection-get",
    "description": "Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection."
}

Editor / Selection / Get

Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.

Toggles (default off where indicated to keep responses small)

  • includeGameObjects (default false) — populate GameObjects[].
  • includeTransforms (default false) — populate Transforms[] as ComponentRefs.
  • includeInstanceIDs (default false) — populate InstanceIDs[].
  • includeAssetGUIDs (default false) — populate AssetGUIDs[] from project-window selection.
  • includeActiveObject (default true) — populate ActiveObject as a generic ObjectRef.
  • includeActiveTransform (default true) — populate ActiveTransform as a ComponentRef.

ActiveGameObject and ActiveInstanceID are always populated.

How to Call

unity-mcp-cli run-tool editor-selection-get --input '{
  "includeGameObjects": false,
  "includeTransforms": false,
  "includeInstanceIDs": false,
  "includeAssetGUIDs": false,
  "includeActiveObject": false,
  "includeActiveTransform": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool editor-selection-get --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool editor-selection-get --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
includeGameObjects boolean No
includeTransforms boolean No
includeInstanceIDs boolean No
includeAssetGUIDs boolean No
includeActiveObject boolean No
includeActiveTransform boolean No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "includeGameObjects": {
      "type": "boolean"
    },
    "includeTransforms": {
      "type": "boolean"
    },
    "includeInstanceIDs": {
      "type": "boolean"
    },
    "includeAssetGUIDs": {
      "type": "boolean"
    },
    "includeActiveObject": {
      "type": "boolean"
    },
    "includeActiveTransform": {
      "type": "boolean"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.SelectionData"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.GameObjectRef",
        "description": "Find GameObject in opened Prefab or in the active Scene."
      }
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.ComponentRef",
        "description": "Component reference. Used to find a Component at GameObject."
      }
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "System.Int32-1": {
      "type": "array",
      "items": {
        "type": "integer"
      }
    },
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.ObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
    },
    "AIGD.SelectionData": {
      "type": "object",
      "properties": {
        "GameObjects": {
          "$ref": "#/$defs/AIGD.GameObjectRef-1",
          "description": "Returns the actual game object selection. Includes Prefabs, non-modifiable objects."
        },
        "Transforms": {
          "$ref": "#/$defs/AIGD.ComponentRef-1",
          "description": "Returns the top level selection, excluding Prefabs."
        },
        "InstanceIDs": {
          "$ref": "#/$defs/System.Int32-1",
          "description": "The actual unfiltered selection from the Scene returned as instance ids instead of objects."
        },
        "AssetGUIDs": {
          "$ref": "#/$defs/System.String-1",
          "description": "Returns the guids of the selected assets."
        },
        "ActiveGameObject": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Returns the active game object. (The one shown in the inspector)."
        },
        "ActiveInstanceID": {
          "type": "integer",
          "description": "Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects"
        },
        "ActiveObject": {
          "$ref": "#/$defs/AIGD.ObjectRef",
          "description": "Returns the actual object selection. Includes Prefabs, non-modifiable objects."
        },
        "ActiveTransform": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Returns the active transform. (The one shown in the inspector)."
        }
      },
      "required": [
        "ActiveInstanceID"
      ]
    }
  },
  "required": [
    "result"
  ]
}

版本历史

  • 0.86.1 当前 2026-07-25 08:51

同 Skill 集合

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元信息

文件数
0
版本
0.90.0
Hash
cad1e5e8
收录时间
2026-07-25 08:51

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