Agent SkillsIvanMurzak/Unity-MCP › gameobject-component-destroy

gameobject-component-destroy

GitHub

Unity编辑器工具,用于从指定GameObject中销毁一个或多个组件。支持通过实例ID或路径定位目标,自动跳过空引用,并记录销毁操作。

Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy/SKILL.md IvanMurzak/Unity-MCP

触发场景

需要从游戏对象中移除特定组件 清理不需要的脚本或功能模块

安装

npx skills add IvanMurzak/Unity-MCP --skill gameobject-component-destroy -g -y
更多选项

非标准路径

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy -g -y

不安装直接使用

npx skills use IvanMurzak/Unity-MCP@gameobject-component-destroy

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill gameobject-component-destroy -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "gameobject-component-destroy",
    "description": "Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first."
}

GameObject / Component / Destroy

Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.

Inputs

  • gameObjectRef — the host GameObject.
  • destroyComponentRefsComponentRefList of components to destroy (matched against the GameObject's components).

Behavior

Iterates go.GetComponents<Component>(), skipping null entries (missing scripts). For each non-null component that matches one of destroyComponentRefs, the tool snapshots a ComponentRef, calls Object.DestroyImmediate, and records the destroyed reference. If no component matches at all, throws with the help text from Error.NotFoundComponents (which includes a preview of all available components on the GameObject).

How to Call

unity-mcp-cli run-tool gameobject-component-destroy --input '{
  "gameObjectRef": "string_value",
  "destroyComponentRefs": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-component-destroy --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-component-destroy --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Find GameObject in opened Prefab or in the active Scene.
destroyComponentRefs any Yes Component reference array. Used to find Component at GameObject.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "destroyComponentRefs": {
      "$ref": "#/$defs/AIGD.ComponentRefList"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "AIGD.ComponentRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.ComponentRef",
        "description": "Component reference. Used to find a Component at GameObject."
      },
      "description": "Component reference array. Used to find Component at GameObject."
    }
  },
  "required": [
    "gameObjectRef",
    "destroyComponentRefs"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.DestroyComponentsResponse"
    }
  },
  "$defs": {
    "AIGD.ComponentRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.ComponentRef",
        "description": "Component reference. Used to find a Component at GameObject."
      },
      "description": "Component reference array. Used to find Component at GameObject."
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "AIGD.DestroyComponentsResponse": {
      "type": "object",
      "properties": {
        "DestroyedComponents": {
          "$ref": "#/$defs/AIGD.ComponentRefList",
          "description": "List of destroyed components."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

版本历史

  • 0.86.1 当前 2026-07-25 08:51

同 Skill 集合

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元信息

文件数
0
版本
0.90.0
Hash
f13b8293
收录时间
2026-07-25 08:51

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