Agent SkillsIvanMurzak/Unity-MCP › gameobject-set-parent

gameobject-set-parent

GitHub

在Unity编辑器中批量重设GameObject的父级,支持Prefab和场景。保留世界坐标或报错继续,需配合gameobject-find使用。

Unity-MCP-Plugin/.claude/skills/gameobject-set-parent/SKILL.md IvanMurzak/Unity-MCP

触发场景

需要批量修改游戏对象层级结构 将多个对象重新挂载到新的父节点下

安装

npx skills add IvanMurzak/Unity-MCP --skill gameobject-set-parent -g -y
更多选项

非标准路径

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/gameobject-set-parent -g -y

不安装直接使用

npx skills use IvanMurzak/Unity-MCP@gameobject-set-parent

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill gameobject-set-parent -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "gameobject-set-parent",
    "description": "Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first."
}

GameObject / Set Parent

Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

Inputs

  • gameObjectRefs — list of children to reparent.
  • parentGameObjectRef — new parent. Must resolve, otherwise the call returns early with an error string.
  • worldPositionStays (default true) — preserve world-space transform when reparenting (passed to Transform.SetParent).

Behavior

Iterates gameObjectRefs and reparents each one independently; per-item resolve errors are appended to the returned status string instead of throwing. After the loop, if at least one reparent succeeded, marks the active scene dirty and repaints editor windows.

How to Call

unity-mcp-cli run-tool gameobject-set-parent --input '{
  "gameObjectRefs": "string_value",
  "parentGameObjectRef": "string_value",
  "worldPositionStays": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-set-parent --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-set-parent --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRefs any Yes List of references to the GameObjects to set new parent.
parentGameObjectRef any Yes Reference to the parent GameObject.
worldPositionStays boolean No A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRefs": {
      "$ref": "#/$defs/AIGD.GameObjectRefList"
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "worldPositionStays": {
      "type": "boolean"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.GameObjectRef",
        "description": "Find GameObject in opened Prefab or in the active Scene."
      },
      "description": "Array of GameObjects in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRefs",
    "parentGameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "type": "string"
    }
  },
  "required": [
    "result"
  ]
}

版本历史

  • 0.86.1 当前 2026-07-25 08:51

同 Skill 集合

.claude/skills/build-cli/SKILL.md
.claude/skills/github-pr-review-fix/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-copy/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-create-folder/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-delete/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-find-built-in/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-find/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-get-data/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-material-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-modify/SKILL.md
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Unity-MCP-Plugin/.claude/skills/assets-prefab-close/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-instantiate/SKILL.md
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Unity-MCP-Plugin/.claude/skills/gameobject-component-modify/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-create/SKILL.md
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Unity-MCP-Plugin/.claude/skills/gameobject-duplicate/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-find/SKILL.md
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元信息

文件数
0
版本
0.90.0
Hash
e856f944
收录时间
2026-07-25 08:51

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