Agent SkillsIvanMurzak/Unity-MCP › editor-application-set-state

editor-application-set-state

GitHub

控制Unity编辑器运行状态,支持启动、停止或暂停PlayMode。调用前建议先检查当前状态,若存在编译错误则拒绝操作并抛出详情。

Unity-MCP-Plugin/.claude/skills/editor-application-set-state/SKILL.md IvanMurzak/Unity-MCP

触发场景

需要启动或停止Unity PlayMode 需要暂停或恢复Unity PlayMode 切换Unity编辑器应用状态

安装

npx skills add IvanMurzak/Unity-MCP --skill editor-application-set-state -g -y
更多选项

非标准路径

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-set-state -g -y

不安装直接使用

npx skills use IvanMurzak/Unity-MCP@editor-application-set-state

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill editor-application-set-state -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "editor-application-set-state",
    "description": "Start \/ stop \/ pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors."
}

Editor / Application / Set State

Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.

Inputs

  • isPlaying (default false) — sets EditorApplication.isPlaying.
  • isPaused (default false) — sets EditorApplication.isPaused.

Behavior

Refuses any state change while EditorUtility.scriptCompilationFailed is true — instead throws with the compilation error details so the caller can fix them first. On success returns the post-change EditorStatsData snapshot.

How to Call

unity-mcp-cli run-tool editor-application-set-state --input '{
  "isPlaying": false,
  "isPaused": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool editor-application-set-state --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool editor-application-set-state --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
isPlaying boolean No If true, the 'playmode' will be started. If false, the 'playmode' will be stopped.
isPaused boolean No If true, the 'playmode' will be paused. If false, the 'playmode' will be resumed.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "isPlaying": {
      "type": "boolean"
    },
    "isPaused": {
      "type": "boolean"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.EditorStatsData",
      "description": "Available information about 'UnityEditor.EditorApplication'."
    }
  },
  "$defs": {
    "AIGD.EditorStatsData": {
      "type": "object",
      "properties": {
        "IsPlaying": {
          "type": "boolean",
          "description": "Whether the Editor is in Play mode."
        },
        "IsPaused": {
          "type": "boolean",
          "description": "Whether the Editor is paused."
        },
        "IsCompiling": {
          "type": "boolean",
          "description": "Is editor currently compiling scripts? (Read Only)"
        },
        "IsPlayingOrWillChangePlaymode": {
          "type": "boolean",
          "description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
        },
        "IsUpdating": {
          "type": "boolean",
          "description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
        },
        "ApplicationContentsPath": {
          "type": "string",
          "description": "Path to the Unity editor contents folder. (Read Only)"
        },
        "ApplicationPath": {
          "type": "string",
          "description": "Gets the path to the Unity Editor application. (Read Only)"
        },
        "TimeSinceStartup": {
          "type": "number",
          "description": "The time since the editor was started. (Read Only)"
        }
      },
      "required": [
        "IsPlaying",
        "IsPaused",
        "IsCompiling",
        "IsPlayingOrWillChangePlaymode",
        "IsUpdating",
        "TimeSinceStartup"
      ],
      "description": "Available information about 'UnityEditor.EditorApplication'."
    }
  },
  "required": [
    "result"
  ]
}

版本历史

  • 0.86.1 当前 2026-07-25 08:51

同 Skill 集合

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.claude/skills/github-pr-review-fix/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-copy/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-create-folder/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-delete/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-find-built-in/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-find/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-get-data/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-material-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-modify/SKILL.md
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Unity-MCP-Plugin/.claude/skills/editor-application-get-state/SKILL.md
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元信息

文件数
0
版本
0.90.0
Hash
5cd9e369
收录时间
2026-07-25 08:51

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