Agent SkillsIvanMurzak/Unity-MCP › assets-modify

assets-modify

GitHub

用于修改Unity项目Assets文件夹中的资产文件。支持content、pathPatches和jsonPatch三种修改方式,需先使用assets-get-data检查结构。

Unity-MCP-Plugin/.claude/skills/assets-modify/SKILL.md IvanMurzak/Unity-MCP

触发场景

需要修改Unity资产文件内容时 更新Prefab或ScriptableObject属性时

安装

npx skills add IvanMurzak/Unity-MCP --skill assets-modify -g -y
更多选项

非标准路径

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-modify -g -y

不安装直接使用

npx skills use IvanMurzak/Unity-MCP@assets-modify

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill assets-modify -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "assets-modify",
    "description": "Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages\/' folder — modify them in 'Assets\/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details."
}

Assets / Modify

Three modification surfaces

Use whichever fits the task:

  1. content — full SerializedMember override (legacy, backwards compatible).
  2. pathPatches — list of {path, value} pairs routed through Reflector.TryModifyAt.
  3. jsonPatch — JSON Merge Patch routed through Reflector.TryPatch.

When more than one is supplied they run in this order: jsonPatchpathPatchescontent. At least one is required.

Path syntax

fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped.

How to Call

unity-mcp-cli run-tool assets-modify --input '{
  "assetRef": "string_value",
  "content": "string_value",
  "pathPatches": "string_value",
  "jsonPatch": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-modify --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-modify --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
assetRef any Yes Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders.
content any No Optional. The asset content. It overrides the existing asset content (legacy path).
pathPatches any No Optional. List of path-scoped patches routed through Reflector.TryModifyAt.
jsonPatch any No Optional. JSON Merge Patch (RFC 7396, extended with [i]/[key] keys) routed through Reflector.TryPatch.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "assetRef": {
      "$ref": "#/$defs/AIGD.AssetObjectRef"
    },
    "content": {
      "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
    },
    "pathPatches": {
      "$ref": "#/$defs/System.Collections.Generic.List(AIGD.PathPatch)"
    },
    "jsonPatch": {
      "anyOf": [
        {
          "type": "string"
        },
        {
          "type": "object",
          "additionalProperties": true
        }
      ]
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
      }
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
      "type": "object",
      "properties": {
        "typeName": {
          "type": "string",
          "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
        },
        "name": {
          "type": "string",
          "description": "Object name."
        },
        "value": {
          "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
        },
        "fields": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested field value."
          },
          "description": "Fields of the object, serialized as a list of 'SerializedMember'."
        },
        "props": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested property value."
          },
          "description": "Properties of the object, serialized as a list of 'SerializedMember'."
        }
      },
      "required": [
        "typeName"
      ],
      "additionalProperties": false
    },
    "AIGD.PathPatch": {
      "type": "object",
      "properties": {
        "Path": {
          "type": "string",
          "description": "Slash-delimited path to the target field/element/entry. Plain segment navigates a field or property (e.g. 'admin' or 'admin/name'). Use '[i]' for array/list index (e.g. 'planets/[0]/orbitRadius'). Use '[key]' for dictionary entry (e.g. 'config/[timeout]'). A leading '#/' is stripped automatically. Required."
        },
        "Value": {
          "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
          "description": "The new value to write at the path. Use the standard SerializedMember envelope: 'typeName' + 'value' for primitives, or nested 'fields'/'props' for complex types. Required — omitting it overwrites the target with a default empty SerializedMember."
        }
      }
    },
    "System.Collections.Generic.List(AIGD.PathPatch)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.PathPatch"
      }
    }
  },
  "required": [
    "assetRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/System.String-1"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "result"
  ]
}

版本历史

  • 0.86.1 当前 2026-07-25 08:50

同 Skill 集合

.claude/skills/build-cli/SKILL.md
.claude/skills/github-pr-review-fix/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-copy/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-create-folder/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-delete/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-find-built-in/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-find/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-get-data/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-material-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-move/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-close/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-instantiate/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-open/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-prefab-save/SKILL.md
Unity-MCP-Plugin/.claude/skills/assets-refresh/SKILL.md
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Unity-MCP-Plugin/.claude/skills/assets-shader-list-all/SKILL.md
Unity-MCP-Plugin/.claude/skills/console-clear-logs/SKILL.md
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Unity-MCP-Plugin/.claude/skills/editor-application-set-state/SKILL.md
Unity-MCP-Plugin/.claude/skills/editor-selection-get/SKILL.md
Unity-MCP-Plugin/.claude/skills/editor-selection-set/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-add/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-get/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-component-modify/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-create/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-destroy/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-duplicate/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-find/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-modify/SKILL.md
Unity-MCP-Plugin/.claude/skills/gameobject-set-parent/SKILL.md
Unity-MCP-Plugin/.claude/skills/object-get-data/SKILL.md
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Unity-MCP-Plugin/.claude/skills/package-list/SKILL.md
Unity-MCP-Plugin/.claude/skills/package-remove/SKILL.md
Unity-MCP-Plugin/.claude/skills/package-search/SKILL.md
Unity-MCP-Plugin/.claude/skills/ping/SKILL.md
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元信息

文件数
0
版本
0.90.0
Hash
94a648e2
收录时间
2026-07-25 08:50

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