Agent Skills
› mtarcure/claude-vibe-squad
› player-engagement-psychology
player-engagement-psychology
GitHub评估游戏动机设计与留存循环,确保基于自主、胜任和关联等内在驱动力,结合心流理论优化体验。记录奖励机制并识别FOMO或掠夺性变现等伦理风险,保障设计合规与玩家福祉。
触发场景
设计游戏激励系统
审查留存循环与伦理风险
分析玩家动机与心流匹配
安装
npx skills add mtarcure/claude-vibe-squad --skill player-engagement-psychology -g -y
SKILL.md
Frontmatter
{
"name": "player-engagement-psychology",
"audience": "specialist",
"description": "Use when a game's motivation, reward cadence, or retention loop is being designed or reviewed for engagement and ethical risk—tie choices to autonomy, competence, relatedness, and flow; document variable rewards and flag FOMO, predatory monetization, or addictive loops. It evaluates motivational psychology, not core rules, economy tuning, or level layout."
}
Player Engagement Psychology
Design motivation and retention honestly: intrinsic drivers, flow, and reward schedules that respect the player rather than exploit them.
Steps
- Identify the player's intrinsic motivators (autonomy, competence, relatedness) the design should serve.
- Design for flow: match challenge to skill, give clear goals and immediate feedback, and avoid boredom/anxiety edges.
- Choose reward structure and cadence deliberately; document any variable-reward or retention mechanic and its intent.
- Flag any dark pattern (manipulative FOMO, predatory monetization, addictive dark loops) for review — do not ship it silently.
- Define the engagement signals to measure and the ethical line the design will not cross.
Acceptance
- Engagement is grounded in named intrinsic motivators and flow, not just extrinsic hooks.
- Reward/retention mechanics are documented with intent.
- Any manipulative/dark pattern is flagged for review, never shipped silently.
版本历史
- d5262e2 当前 2026-09-11 11:25


