Agent Skillsmtarcure/claude-vibe-squad › game-mechanics-balancing

game-mechanics-balancing

GitHub

用于游戏数值平衡,通过构建量化模型分析成本、概率和反馈循环,消除主导策略,确保难度曲线合理并提供可验证的数值方案。

.agents/skills/game-mechanics-balancing/SKILL.md mtarcure/claude-vibe-squad

触发场景

需要调整游戏经济系统或规则集的数值 进行游戏机制的难度曲线设计与平衡

安装

npx skills add mtarcure/claude-vibe-squad --skill game-mechanics-balancing -g -y
更多选项

非标准路径

npx skills add https://github.com/mtarcure/claude-vibe-squad/tree/main/.agents/skills/game-mechanics-balancing -g -y

不安装直接使用

npx skills use mtarcure/claude-vibe-squad@game-mechanics-balancing

指定 Agent (Claude Code)

npx skills add mtarcure/claude-vibe-squad --skill game-mechanics-balancing -a claude-code -g -y

安装 repo 全部 skill

npx skills add mtarcure/claude-vibe-squad --all -g -y

预览 repo 内 skill

npx skills add mtarcure/claude-vibe-squad --list

SKILL.md

Frontmatter
{
    "name": "game-mechanics-balancing",
    "audience": "specialist",
    "description": "Use when tuning an economy or ruleset calls for quantitative tradeoffs—model costs, payouts, rates, probabilities, player-proficiency assumptions, dominant choices, dead options, and runaway or stalling feedback, then state telemetry checks and provisional values. Deliver a numeric model, not an upstream concept brief or world-space plan."
}

Game Mechanics Balancing

Tune numbers and systems so the game is fair, readable, and holds its intended difficulty curve — by model, not guesswork.

Steps

  1. Read the game-design contract; identify the systems to balance and the pillar each must serve.
  2. Build an explicit model of each system (costs, rewards, rates, probabilities); state assumptions about player skill.
  3. Balance against the intended difficulty curve (teach → test → twist); avoid dominant strategies and dead options.
  4. Identify feedback loops (positive/negative) and bound runaway or stalling states.
  5. Define the playtest/telemetry assertions that would prove the balance holds; mark values needing live playtest data as provisional, not final.

Acceptance

  • Each balanced system has an explicit numeric model and skill assumption.
  • No dominant strategy or dead option is left unexamined; feedback loops are bounded.
  • Balance claims carry playtest/telemetry assertions; unverified values are marked provisional.

版本历史

  • d5262e2 当前 2026-09-11 11:16

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元信息

文件数
0
版本
d5262e2
Hash
81566def
收录时间
2026-09-11 11:16

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