Agent Skills
› mtarcure/claude-vibe-squad
› narrative-structure
narrative-structure
GitHub用于构建游戏叙事结构、任务图和对话大纲,确保故事服务于玩法循环。包括定义情节弧线、建立带ID的节点图、对齐关卡节奏及标记敏感内容,保障叙事因果逻辑完整。
触发场景
需要设计游戏故事弧线或分支任务图
规划角色关系或对话大纲以强化玩家幻想
检查叙事与玩法机制的关联性
安装
npx skills add mtarcure/claude-vibe-squad --skill narrative-structure -g -y
SKILL.md
Frontmatter
{
"name": "narrative-structure",
"audience": "specialist",
"description": "Use when gameplay needs a story arc, branching quest graph, character relationships, or dialogue outline that reinforces the player fantasy—assign stable node IDs, resolve prerequisites, align beats to play, and mark narrative choices that change mechanics. It owns story and quest causality; use level-design-patterns for spaces and encounter flow."
}
Narrative Structure
Build story arc, quest graph, and dialogue outline that serve play, within an existing game-design contract.
Steps
- Define the arc and stakes; state the player fantasy the story reinforces.
- Build a character/quest graph with prerequisites and branches; give each node a stable ID.
- Align narrative beats to level pacing so story serves the moment-to-moment loop.
- Outline dialogue and key choices; note where a branch changes mechanics.
- Flag sensitive/regulated themes (age rating, real persons/events) for content review before ship.
Acceptance
- The quest graph has no dangling prerequisites; every branch resolves.
- Beats map to levels; story serves play (call out where it doesn't).
- Sensitive/regulated themes are flagged, not silently shipped.
版本历史
- d5262e2 当前 2026-09-11 11:25


