Agent Skills
› mtarcure/claude-vibe-squad
› audio-event-map-authoring
audio-event-map-authoring
GitHub用于生成引擎就绪的音频事件映射文件,定义事件ID、参数、过渡行为、预算及测试场景。
触发场景
需要创建或更新游戏音频事件映射配置文件
定义音频事件的稳定ID和过渡/取消逻辑
安装
npx skills add mtarcure/claude-vibe-squad --skill audio-event-map-authoring -g -y
SKILL.md
Frontmatter
{
"name": "audio-event-map-authoring",
"audience": "specialist",
"description": "Use when an adaptive game-audio design must become an engine-ready audio-event-map.json: define stable event and parameter IDs, cue transitions and cancellation, fallbacks, budgets, formats, and transition tests. Not for designing adaptive-audio behavior, rendering assets, or writing engine integration."
}
Audio Event Map Authoring
Author the typed game-event → audio-cue contract (audio-event-map.json) that hands an interactive-audio design to the engine.
Steps
- Enumerate the game events that drive audio; assign each a unique, stable event ID.
- For each event, define the cue, transition/cancellation behavior, parameter IDs, and units/ranges.
- Specify a missing-cue fallback for every event so the runtime never silently fails.
- Record memory/voice-count/streaming budgets and loop/loudness/format requirements.
- Version the schema and name the middleware/runtime target.
- Add test scenarios that exercise transitions and cancellations.
Acceptance
- Event and parameter IDs are unique and stable; schema version present.
- Every event has an explicit fallback; budgets and format requirements stated.
- Test scenarios cover transition and cancellation behavior.
版本历史
- d5262e2 当前 2026-09-11 11:15


