Agent Skills
› mtarcure/claude-vibe-squad
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game-design-fundamentals
GitHub将游戏概念转化为设计合同,定义核心循环、玩家幻想及体验支柱,为下游开发提供权威上游简报。
触发场景
构思新的可玩游戏概念
制定游戏玩法的核心机制与循环
安装
npx skills add mtarcure/claude-vibe-squad --skill game-design-fundamentals -g -y
SKILL.md
Frontmatter
{
"name": "game-design-fundamentals",
"audience": "specialist",
"description": "Use when shaping a new playable concept before downstream production—state the player fantasy and experience pillars, then define core\/session\/meta loops, verbs, goals, obstacles, resources, and win\/lose\/progression conditions as the authoritative upstream brief. It chooses what play is; later specialists quantify, stage, and implement it."
}
Game Design Fundamentals
Turn a game concept into a design contract: core loop, player fantasy, goals/obstacles, and the experience pillars everything else serves.
Steps
- State the player fantasy and the experience pillars (3–5) the game must deliver.
- Define the core loop (the moment-to-moment action → reward → motivation cycle) and the session/meta loops around it.
- Specify goals, obstacles, and the resources/verbs the player uses to act on the world.
- Define the win/lose/progress conditions and how difficulty and mastery evolve over time.
- Write the result as a contract downstream specialists consume (
level-design-patterns,narrative-structure,game-mechanics-balancing); flag anything requiring engine support togame-engineer.
Acceptance
- The core loop is explicit and tied to the stated player fantasy/pillars.
- Goals, obstacles, and player verbs are named, not implied.
- The output is a contract the level/narrative/balance specialists can build against.
版本历史
- d5262e2 当前 2026-09-11 11:16


