Agent Skills
› gmh5225/awesome-game-security
› game-server-security
game-server-security
GitHub审查多人游戏服务器与后端的权限、RPC、会话及经济系统安全,确保服务端作为安全边界,覆盖认证授权、防重放及幂等性。
Trigger Scenarios
审查多人游戏服务器逻辑
检查后端状态安全边界
评估网络传输与复制安全性
Install
npx skills add gmh5225/awesome-game-security --skill game-server-security -g -y
SKILL.md
Frontmatter
{
"name": "game-server-security",
"description": "Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary."
}
Game server and backend security
Trace one consequential operation across client, transport, server, backend, provider, and durable state. Authentication is an input to authorization, not a substitute for it.
Topic routing
- Review guide for authority maps, attack objectives, authorization, economy state, network failure, and verification.
- Time, ordering, and replay for clocks, retries, idempotency, prediction, and reconciliation.
- Repository resources for framework and transport selection.
Use anti-cheat-systems for detector enforcement, game-engine-resources for engine replication models, and game-supply-chain-security for released server or plugin artifacts.
Version History
- 4a52192 Current 2026-09-22 04:11


