anti-cheat-systems
GitHub分析分层反作弊架构、检测证据、遥测数据及执行权衡,用于系统级防御咨询。涵盖客户端/内核/后端层、内存、行为及输入信号检测,区分产品行为与通用模式,适用于安全分析与威胁建模。
Trigger Scenarios
Install
npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -g -y
SKILL.md
Frontmatter
{
"name": "anti-cheat-systems",
"description": "Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details."
}
Anti-cheat systems
Map the protected asset, attacker capability, observation point, detector, and enforcement authority. Separate confirmed product behavior from general defensive patterns.
Topic routing
- Architecture and detection for products, client/kernel/backend layers, memory, process, behavior, and input signals.
- Research and threats for analysis methods, bypass categories, platform interactions, protection, telemetry, and ethics.
- Repository map and repository resources for collection-backed source selection.
- Input provenance, detector operations, or network evidence for those specific evidence questions.
Use dma-attack-techniques, windows-kernel-security, graphics-api-hooking, mobile-security, or game-server-security when that boundary dominates. Apply game-security-research-rigor to consequential or disputed claims.
Version History
-
4a52192
Current 2026-09-22 04:11
优化技能以适配 GPT-6 Astra,修正过时的安全声明,恢复直接数据源,强化游戏安全技能的证据引用和时序遥测可靠性。
-
51e379d
2026-07-31 02:58
新增检测决策方法论章节,强调来源验证与实证验证步骤;整体文档增强了方法论细节与清晰度说明。
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c7ff340
2026-07-19 14:07
优化了Wiki文档的结构与自动化流程
- f65b5b3 2026-07-05 12:04


