game-hacking-techniques
GitHub分类游戏作弊技术与防御影响,覆盖内存、注入、渲染、内核及DMA等领域。用于授权威胁建模与安全防护分析,明确攻击者能力边界及防御证据点,不用于实际部署。
Trigger Scenarios
Install
npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -g -y
SKILL.md
Frontmatter
{
"name": "game-hacking-techniques",
"description": "Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment."
}
Game-hacking techniques
Map what an attacker observes or controls, the required capability, the trust boundary crossed, and where defenders have evidence or authority.
Topic routing
- Capabilities and core techniques for privilege levels, manipulation, injection, and cheat categories.
- Rendering, memory, and input for overlays, access paths, driver communication, world-to-screen, and input.
- Platform and evasion for EFI, device identity, stack behavior, and anti-detection concepts.
- Engines and workflow for engine-specific surfaces and representative research workflows.
- Attack-surface map, repository resources, and repository map for evidence and source selection.
Use the narrower engine, graphics, DMA, kernel, mobile, server, or supply-chain skill when one boundary dominates. Keep recommendations defensive and within the user's authorized scope.
Version History
-
4a52192
Current 2026-09-22 04:11
优化技能结构以适配GPT-6 Astra,修正过时的安全声明,强化仓库资源引用与证据支持。
-
51e379d
2026-07-31 02:58
新增Escalation Model和Core Concepts章节,细化权限升级路径(用户态至DMA)及内存操作、进程注入、挂钩等核心概念;强调将实现细节视为版本化示例而非保证。
-
c7ff340
2026-07-19 14:07
优化了Wiki结构并增强了自动化功能。
- f65b5b3 2026-07-05 12:04


