game-engine-resources
GitHub分析游戏引擎内部结构,为Unreal、Unity等引擎选择版本匹配的资源。涵盖引擎识别、SDK提取、对象模型及编辑器/运行时边界,辅助逆向与开发工作。
Trigger Scenarios
Install
npx skills add gmh5225/awesome-game-security --skill game-engine-resources -g -y
SKILL.md
Frontmatter
{
"name": "game-engine-resources",
"description": "Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. Use for engine structure, object models, assets, SDK extraction, or editor\/runtime boundaries."
}
Game engine resources
Identify the exact engine, version, build type, runtime, and artifact before generalizing an object layout or tooling workflow.
Topic routing
- Engine boundaries and selection for source coverage, engine identification, technical areas, and resource choice.
- Extraction and object models for SDK workflows, reflection, engine object lifecycles, plugins, and MCP tools.
- Repository resources and repository map for collection-backed source selection.
Use game-hacking-techniques for attacker capabilities, graphics-api-hooking for rendering evidence, game-server-security for replication authority, and game-supply-chain-security for build or mod trust.
Version History
-
4a52192
Current 2026-09-22 04:11
从通用开发资源转向聚焦引擎内部分析与资源匹配,强化了对引擎边界、提取流程和仓库资源的引用,并明确了与其他安全技能的协作关系。
-
51e379d
2026-07-31 02:58
增强了关于验证引擎全局变量和内存布局的说明,强调了在概括签名或偏移量前需使用research-rigor进行严谨性检查。
-
c7ff340
2026-07-19 14:07
优化Wiki结构并增强自动化功能
- f65b5b3 2026-07-05 12:04


