aamas-writing-style

GitHub

针对AAMAS会议论文修订的写作规范,强调交互贡献前置、明确命名博弈概念、提供证明或实验支撑,并严格遵守双盲评审及篇幅限制。

AAMAS-Skills/skills/aamas-writing-style/SKILL.md brycewang-stanford/Awesome-Journal-Skills

Trigger Scenarios

AAMAS论文修改 学术写作风格检查

Install

npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-writing-style -g -y
More Options

Non-standard path

npx skills add https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/AAMAS-Skills/skills/aamas-writing-style -g -y

Use without installing

npx skills use brycewang-stanford/Awesome-Journal-Skills@aamas-writing-style

指定 Agent (Claude Code)

npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-writing-style -a claude-code -g -y

安装 repo 全部 skill

npx skills add brycewang-stanford/Awesome-Journal-Skills --all -g -y

预览 repo 内 skill

npx skills add brycewang-stanford/Awesome-Journal-Skills --list

SKILL.md

Frontmatter
{
    "name": "aamas-writing-style",
    "description": "Use when revising an AAMAS paper so the interaction contribution leads the first page, the solution concept or incentive property is named, the game and agents are legible, claims are paired with proofs or multiagent experiments, the argument fits eight two-column pages plus references, and the wording stays double-blind."
}

AAMAS Writing Style

Use this when revising the main paper. AAMAS papers need a compact statement of why an interaction result matters and enough detail for a game theorist and an empiricist to both validate it.

Revision rules

  • Put the interaction contribution on the first page: the multiagent problem, why single-agent or centralized fixes fail, the mechanism or learning rule, the strategic property, and the evidence.
  • Name the solution concept or incentive property (Nash, correlated, coarse-correlated, no-regret, dominant-strategy truthful, Pareto); an unnamed "equilibrium" is a review flag.
  • Make the game legible: agents, actions, information structure, and payoffs stated once and clearly.
  • Pair every major claim with a proof sketch, a self-play or population experiment, or a deployment result.
  • Use the 8-page body for the core argument and push long proofs, extra opponents, and extended ablations to the appendix (references are unlimited, so cite generously).
  • Keep double-blind wording in self-citations, prior-system references, acknowledgements, and artifact descriptions.

Interaction-first discipline

  • State early why the result is genuinely multiagent - what breaks if the other agents are frozen into a static environment. If nothing breaks, the AAMAS framing does not hold.
  • Give each theorem a body-level proof sketch; the appendix proof supports the sketch but never replaces it.
  • Keep the game's information structure visible; who knows what and when is where multiagent proofs live or die.
  • Separate a proved strategic property from an observed one; mixing "is truthful" and "appears cooperative" in one paragraph is a credibility leak here.

Sentence-level rewrites

Draft pattern AAMAS-safe rewrite
"Our agents outperform the baselines..." "reduce social cost by X (SE Y) over Z seeds against held-out opponents"
"The agents reach equilibrium..." "converge to a coarse-correlated equilibrium (Def. 2) under Assumptions 1-3"
"The mechanism is fair and efficient..." "is dominant-strategy truthful (Thm. 1) with efficiency loss bounded by ... (Thm. 2)"
"In a multiagent setting..." Name the game, the number of agents, and the information structure

Vignette: compressing into eight two-column pages

A draft with two theorems, a mechanism, six figures, and a sprawling related-work section: keep both theorem statements with one sketch each, the mechanism definition, and the two decision-critical figures (truthfulness-under-learning and the efficiency gap); compress related work into precise contrasts; move secondary lemmas and four figures to the appendix with forward references. The test of a good cut: a reviewer reconstructs the whole interaction argument without opening the supplement.

Output format

[Writing diagnosis] clear / interaction-buried / concept-unnamed / overloaded
[First-page fix] <new interaction framing>
[Claim discipline] <claim -> proof / experiment / limitation>
[Compression cuts] <move / delete / merge>
[Anonymity edits] <phrases to rewrite>

Version History

  • 9f86f09 Current 2026-07-19 14:16

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2026-07-19 14:16

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