aamas-reproducibility

GitHub

辅助AAMAS论文投稿前检查,确保交互实验的可复现性证据完整,涵盖理论证明、游戏定义、对手集、随机种子及计算资源等细节的审计。

AAMAS-Skills/skills/aamas-reproducibility/SKILL.md brycewang-stanford/Awesome-Journal-Skills

Trigger Scenarios

AAMAS论文提交前审查 强化多智能体交互实验的可复现性证据

Install

npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-reproducibility -g -y
More Options

Non-standard path

npx skills add https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/AAMAS-Skills/skills/aamas-reproducibility -g -y

Use without installing

npx skills use brycewang-stanford/Awesome-Journal-Skills@aamas-reproducibility

指定 Agent (Claude Code)

npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-reproducibility -a claude-code -g -y

安装 repo 全部 skill

npx skills add brycewang-stanford/Awesome-Journal-Skills --all -g -y

预览 repo 内 skill

npx skills add brycewang-stanford/Awesome-Journal-Skills --list

SKILL.md

Frontmatter
{
    "name": "aamas-reproducibility",
    "description": "Use when strengthening AAMAS reproducibility evidence for interaction claims, including proofs and game definitions, opponent and population sets, self-play protocols, random seeds, compute, uncertainty on strategic outcomes, baselines, and consistency between what the paper claims about agents and what the artifact can actually show."
}

AAMAS Reproducibility

Use this before submission and again before camera-ready. The reproducibility question at AAMAS is not only "can I rerun the model" but "can I reproduce the interaction - the same agents, the same game, the same emergent outcome."

Evidence map

  • Map each theorem, mechanism property, convergence claim, and empirical interaction claim to a verifiable location in the paper, appendix, supplement, or artifact.
  • For theory, state the game, the information structure, the solution concept, assumptions, proof dependencies, and failure modes clearly enough for a game theorist.
  • For experiments, report the environment, number of agents, opponent/population set, training regime, evaluation opponents, metrics, hyperparameter ranges, chosen settings, seeds, repeated runs, compute, and runtime.
  • For small or noisy strategic differences, add uncertainty: standard errors, confidence intervals, or paired tests over seeds and over opponents.
  • Explain any missing code or environment honestly, and describe how a reader could reproduce the interaction in principle.
  • Keep the artifact consistent with the paper; a claim the artifact cannot demonstrate is a review-risk multiplier.

Claim-to-evidence audit table

Claim Pure-theory answer Learning-plus-game answer
Solution concept reached Proof with the game and information structure stated Plus convergence curves under other agents' adaptation
Opponents / population NA if fully analytical The exact opponent set and how it was chosen
Seeds and variance NA for deterministic results Required for every stochastic curve and payoff table
Compute NA Hardware, per-run time, and total number of self-play runs

Claiming an equilibrium result while the evaluation only shows two fixed agents playing once is the recognizable AAMAS gap: reviewers read the mismatch between the strategic claim and the thinness of the interaction evidence as carelessness about the rest.

Vignette: a MARL-plus-convergence paper

Consider a submission proving convergence to a coarse-correlated equilibrium in a repeated game, validated by self-play. Its reproducibility spine: the game generator and payoff scale, the learning rule and its step sizes, the opponent set, the replication seeds, the convergence metric, and one honest sentence on the regime where convergence is only empirical, not proved.

Degrees of reproducibility

  • Turnkey: one command reruns the game and regenerates each convergence figure from logged seeds.
  • Scripted: scripts exist but require documented manual steps or an external environment.
  • Descriptive: prose detailed enough that a competent reader could rebuild the game and agents.

For AAMAS, the strategic core should be turnkey because reviewers actually re-run small games; large real-world or human-in-the-loop pipelines may stay scripted with deviations documented. Stating the achieved level honestly beats overpromising turnkey behavior that fails on a clean machine.

Output format

[Claim inventory] <claim -> evidence location>
[Artifact consistency] complete / inconsistent / missing
[Interaction reproducibility gaps] <game/opponents/seeds/uncertainty/compute>
[Paper fixes] <must appear in main PDF>
[Supplement fixes] <appendix or artifact additions>

Version History

  • 9f86f09 Current 2026-07-19 14:15

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