Agent Skills › anymouschina/TapCanvas › tapcanvas-generate-scene-references

tapcanvas-generate-scene-references

GitHub

TapCanvas章节场景与人物参考资产的轻量编排Skill。读取上下文,识别需稳定视觉身份的 canonical 场景与角色,通过结构化身份和真实 ID 做差量对账,委派专用 Skill 编译资产并落地生图,确保跨镜复用一致性。

apps/agents-cli/skills/tapcanvas-generate-scene-references/SKILL.md anymouschina/TapCanvas

Trigger Scenarios

需要为 TapCanvas 章节生成或更新场景与人物参考资产 执行 generate_scene_references 意图以建立视觉身份复用清单

Install

npx skills add anymouschina/TapCanvas --skill tapcanvas-generate-scene-references -g -y
More Options

Non-standard path

npx skills add https://github.com/anymouschina/TapCanvas/tree/main/apps/agents-cli/skills/tapcanvas-generate-scene-references -g -y

Use without installing

npx skills use anymouschina/TapCanvas@tapcanvas-generate-scene-references

指定 Agent (Claude Code)

npx skills add anymouschina/TapCanvas --skill tapcanvas-generate-scene-references -a claude-code -g -y

安装 repo 全部 skill

npx skills add anymouschina/TapCanvas --all -g -y

预览 repo 内 skill

npx skills add anymouschina/TapCanvas --list

SKILL.md

Frontmatter
{
    "name": "tapcanvas-generate-scene-references",
    "description": "TapCanvas 章节场景与人物参考资产的轻量编排 Skill。仅用于 `generate_scene_references` intent:读取章节和真实画布,识别本章需要稳定视觉身份的场景与人物,差量调用 tapcanvas-scene-card \/ tapcanvas-character-card 编译完整节点,再通过允许的工具落画布。本 Skill 不维护任何场景 prompt、灯光模板、角色模板、固定模型、URL 复用或语义关键词规则。",
    "requires-skills": [
        "tapcanvas-api",
        "tapcanvas-scene-card",
        "tapcanvas-character-card"
    ],
    "disable-model-invocation": false
}

TapCanvas Generate Scene References

单一职责

本 Skill 只做五件事:

  1. 读取当前章节、项目和画布事实;
  2. 识别本章需要稳定视觉资产的 canonical 场景与角色;
  3. 用结构化身份和真实 ID 做差量对账;
  4. 把场景逐项交给 tapcanvas-scene-card,把人物逐项交给 tapcanvas-character-card;
  5. 逐项提交实际生图,保留真实节点与任务回执,核对完整资产清单。

场景空间设计、材质生态、去同质化、灯光设计与 prompt 只来自 tapcanvas-scene-card;角色设计、身份板、状态派生与 prompt 只来自 tapcanvas-character-card。本 Skill 不得修改两者编译结果,只补 sourceNodeId、chapterId、chapterTitle、creationStage 和画布布局字段。

输出工具合同

通过 tapcanvas-api 的当前工具目录发现并读取 schema,使用 tapcanvas_image_generate_to_canvas 提交实际图片。不得要求已退役的 add_node / finalize,不能把创建占位节点当作图片交付。

由 Agent 根据章节建立本轮资产清单与真实复用证据,每完成一个独立资产的设计即可提交,不必等其余提示词全部写完。互不依赖的资产可同轮并发;有视觉依赖的资产等待前置真实图片就绪。单张受理只覆盖该项,继续处理剩余清单。已受理项用原 taskId 对账,不重复生成;已有成功资产保留。用户明确只要占位或提示词时才只落节点。

结束前核对清单每项的复用证据、受理回执或未执行原因。提交完成与图片完成分别报告,已受理的媒体不在主对话中反复轮询。

1. 读取真实上下文

需要读取用户真实项目、画布、节点或素材时,只通过 tapcanvas-api。至少取得:

  • sourceTextNodeId、chapterId、章节标题和全文/视频脚本;
  • 当前画布节点的 id/kind/referenceType/roleName/sceneName/characterAssetRole/sceneAssetRole/stateKey/stateVersionId/status;
  • 可复用素材的 node/material/version ID 与确认状态;
  • 当前 project style lock;
  • 当前启用图片模型、规格和账号偏好。

禁止从 label、prompt、URL、节点位置、连线或旧 productionLayer 猜角色/场景身份。

2. 识别本章资产清单

由 agent 直接理解章节语义,列出:

  • 场景清单:每个需要跨镜复用空间身份的 canonical setting;同一地点只有在空间状态或光相需要独立复用时才新增 variant。
  • 人物清单:每个需要跨镜保持身份的角色;没有稳定视觉复用需求的背景人群不强制建单体角色卡。

不得使用关键词表、正则、固定数量、字数档位、主角/配角枚举或 top-N 截断做语义选择。工具单批上限只允许拆批,不得丢弃清单项。

3. 结构化差量对账

当前画布已覆盖的唯一判据:

  • 人物:referenceType=character、精确 roleName、正确 characterAssetRole,并有 ready/approved 的 canonical node/material/version ID;
  • 场景:referenceType=scene、精确 sceneName、正确 sceneAssetRole,并有 ready/approved 的 canonical node/material/version ID。

跨章节复用同样只接受已验真的 ID。历史 URL、label、文本 prompt、占位状态和“看起来同名”不构成覆盖,也不得直接复制成新角色卡或场景卡。

若上游给出的 descriptor 只有 URL:

  • 用 tapcanvas-api 查到对应 canonical 素材/版本 ID 后才能复用;
  • 查不到时视为身份事实不足,交给对应权威 Skill 新建完整资产;
  • 禁止为了兼容旧数据保留 URL 物化分支。

身份别名或状态是否等价由 agent 根据真实上下文判断,并显式写回 canonical 名称/状态;本地规则不得自动归并。

4. 委派编译

场景

把完整场景组、章节事实、已有场景 descriptor、style lock、时间/天气/剧情状态和调度需求一次性交给 tapcanvas-scene-card。逐字采用其:

  • sceneAssetRole 决策;
  • scene-card/v1 空间锚;
  • scene-lighting/v1 物理灯光合同;
  • sceneAnchors / prohibitedSceneDrift;
  • 基态/variant 精确引用 ID;
  • 动态模型与规格;
  • 可执行图片 prompt。

不得追加“电影感、高级感、氛围感”后缀,不得按世界观关键词选择兼容/借鉴模板,不得统一加雾、颗粒、霓虹、暖窗或某种固定光型。

首次生图即采用场景 Skill 的纯空间与洁净材质编译结果;人物调度和项目完整风格只作为其输入事实,不在编译后重新拼入人物外观、表演、战斗特效或视频运镜。不得把去人、去噪的二次编辑当作默认补救步骤。

人物

把完整角色组、章节事实、关系、已有角色 descriptor、style lock、时期与状态一次性交给 tapcanvas-character-card。逐字采用其:

  • characterAssetRole 决策;
  • character-card/v3 与 identity_board_four_view;
  • identityAnchors / prohibitedDrift;
  • 基态/variant 精确引用 ID;
  • 动态模型与规格;
  • 可执行图片 prompt。

不得追加 Face DNA 随机表、性格到骨相映射、缺陷池、same-face 禁词、固定写实/九头身/焦段或 role-portrait fallback。

5. 节点落地

节点 ID:

场景:agent-generate_scene_references-<batchUlid>-scene-<twoDigitIndex>
人物:agent-generate_scene_references-<batchUlid>-char-<twoDigitIndex>

batchUlid 同批共享;索引从当前同类最大编号继续,避免冲突。默认布局只决定可读位置,不表达语义:场景放源节点左上,人物放源节点左侧;前端可后续重排。

场景 data 至少包含:

{
  "kind": "image",
  "label": "<sceneName> 场景参考图",
  "draftByAgent": true,
  "creationStage": "intent_generate_scene_references",
  "referenceType": "scene",
  "sceneName": "<canonical sceneName>",
  "sceneAssetRole": "<space_anchor | lighting_variant | state_variant>",
  "sceneProfileVersion": "scene-card/v1",
  "sceneAnchors": ["<tapcanvas-scene-card result>"],
  "prohibitedSceneDrift": ["<tapcanvas-scene-card result>"],
  "sceneLightingSpec": "<tapcanvas-scene-card scene-lighting/v1 object>",
  "prompt": "<tapcanvas-scene-card result>",
  "referenceImageNodeIds": ["<verified IDs when needed>"],
  "referenceAssetIds": ["<verified IDs when needed>"],
  "sourceNodeId": "<sourceTextNodeId>",
  "chapterId": "<chapterId>",
  "chapterTitle": "<chapterTitle if known>",
  "approvalStatus": "needs_confirmation",
  "imageModel": "<exact enabled modelKey>",
  "imageSize": "<exact supported option>"
}

人物 data 至少包含:

{
  "kind": "image",
  "label": "<roleName> 人物参考图",
  "draftByAgent": true,
  "creationStage": "intent_generate_scene_references",
  "referenceType": "character",
  "roleName": "<canonical roleName>",
  "characterName": "<same canonical roleName for display>",
  "characterAssetRole": "<identity_anchor | state_variant>",
  "characterProfileVersion": "character-card/v3",
  "identityBoardSpec": "<identity_anchor only; exact v3 object>",
  "identityAnchors": ["<tapcanvas-character-card result>"],
  "prohibitedDrift": ["<tapcanvas-character-card result>"],
  "prompt": "<tapcanvas-character-card result>",
  "referenceImageNodeIds": ["<verified IDs when needed>"],
  "referenceAssetIds": ["<verified IDs when needed>"],
  "sourceNodeId": "<sourceTextNodeId>",
  "chapterId": "<chapterId>",
  "chapterTitle": "<chapterTitle if known>",
  "approvalStatus": "needs_confirmation",
  "imageModel": "<exact enabled modelKey>",
  "imageSize": "<exact supported option>"
}

项目画风由服务端 style lock 自动注入。角色与场景身份只传 ID,禁止将 URL 写入 prompt、referenceImages、anchorBindings 或 assetInputs。label 只用于展示,不承担身份匹配。

6. 交付对账

最终交付说明必须基于真实操作列出:

  • 本章应有的 canonical 场景清单;
  • 本章应有的 canonical 人物清单;
  • 每项对应的现有或新增 node ID;
  • sceneAssetRole / characterAssetRole 与状态;
  • 本轮实际新增数、复用数和仍待真实生成数。

不得把 reusable descriptor、prompt、节点创建成功或子任务完成直接说成真实图片已生成。清单项缺少对应完整节点时继续同链补齐;只有当前权限确实不能取得必要事实/授权时才显式报告缺口。

删除的旧路径

  • 删除 scene URL 直接落回画布的复用分支;
  • 删除 role URL / role-portrait / label fallback;
  • 删除 style reference 缺失即终止的前置闸门;
  • 删除世界观关键词表和兼容/借鉴 prompt 分流;
  • 删除固定 gpt-image-2、2K、16:9 默认;
  • 删除本 Skill 内全部角色、场景与灯光 prompt 模板;
  • 删除按固定数量截断角色或场景清单的逻辑。

Version History

  • 2.0.1 Current 2026-09-22 10:27

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Metadata

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Version
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Indexed
2026-09-22 10:27

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