Agent Skills
› mtarcure/claude-vibe-squad
› sound-design-principles
sound-design-principles
GitHub指导UI、影视或游戏的声音设计,通过明确意图、选择音源与处理、构建一致的声音家族及适配播放环境,确保声音有效传达事件与情绪,并严格审查版权风险。
Trigger Scenarios
需要为UI、电影或游戏设计音效
需要建立统一的声音设计规范
Install
npx skills add mtarcure/claude-vibe-squad --skill sound-design-principles -g -y
SKILL.md
Frontmatter
{
"name": "sound-design-principles",
"audience": "specialist",
"description": "Use when a UI, film, or game needs individual sounds or a coherent sonic family designed to communicate an event, affordance, feedback, or mood—specify source and processing, timing envelope, differentiation, and target playback context while routing recognizable samples or voices through rights review. For reactive game-state behavior and audio state machines, use interactive-audio-design."
}
Sound Design Principles
Design sound that communicates — source, function, and emotion — for UI, film, or games, by intent rather than by preset.
Steps
- State what each sound must communicate (event, affordance, feedback, mood) and to whom.
- Choose source material and synthesis/processing to fit that function; shape the envelope (attack/decay) to the event's timing.
- Design a consistent sonic language across a set (families of sounds that feel related and distinguishable).
- Ensure sounds read against the target playback context (small speakers, noisy rooms, spatial mix) and never rely on volume alone.
- Respect likeness/rights: never self-clear a recognizable voice or copyrighted sample; flag for
rule6-rights-gate.
Acceptance
- Every sound has a stated function and an envelope that fits the event.
- A consistent, distinguishable sonic family is defined across the set.
- Recognizable voice/sample rights are flagged, never self-cleared.
Version History
- d5262e2 Current 2026-09-11 11:38


