Agent Skillsmtarcure/claude-vibe-squad › game-design-fundamentals

game-design-fundamentals

GitHub

将游戏概念转化为设计合同,定义核心循环、玩家幻想及体验支柱,为下游开发提供权威上游简报。

.agents/skills/game-design-fundamentals/SKILL.md mtarcure/claude-vibe-squad

Trigger Scenarios

构思新的可玩游戏概念 制定游戏玩法的核心机制与循环

Install

npx skills add mtarcure/claude-vibe-squad --skill game-design-fundamentals -g -y
More Options

Non-standard path

npx skills add https://github.com/mtarcure/claude-vibe-squad/tree/main/.agents/skills/game-design-fundamentals -g -y

Use without installing

npx skills use mtarcure/claude-vibe-squad@game-design-fundamentals

指定 Agent (Claude Code)

npx skills add mtarcure/claude-vibe-squad --skill game-design-fundamentals -a claude-code -g -y

安装 repo 全部 skill

npx skills add mtarcure/claude-vibe-squad --all -g -y

预览 repo 内 skill

npx skills add mtarcure/claude-vibe-squad --list

SKILL.md

Frontmatter
{
    "name": "game-design-fundamentals",
    "audience": "specialist",
    "description": "Use when shaping a new playable concept before downstream production—state the player fantasy and experience pillars, then define core\/session\/meta loops, verbs, goals, obstacles, resources, and win\/lose\/progression conditions as the authoritative upstream brief. It chooses what play is; later specialists quantify, stage, and implement it."
}

Game Design Fundamentals

Turn a game concept into a design contract: core loop, player fantasy, goals/obstacles, and the experience pillars everything else serves.

Steps

  1. State the player fantasy and the experience pillars (3–5) the game must deliver.
  2. Define the core loop (the moment-to-moment action → reward → motivation cycle) and the session/meta loops around it.
  3. Specify goals, obstacles, and the resources/verbs the player uses to act on the world.
  4. Define the win/lose/progress conditions and how difficulty and mastery evolve over time.
  5. Write the result as a contract downstream specialists consume (level-design-patterns, narrative-structure, game-mechanics-balancing); flag anything requiring engine support to game-engineer.

Acceptance

  • The core loop is explicit and tied to the stated player fantasy/pillars.
  • Goals, obstacles, and player verbs are named, not implied.
  • The output is a contract the level/narrative/balance specialists can build against.

Version History

  • d5262e2 Current 2026-09-11 11:16

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