drag-to-reorder
GitHub指导在 OpenChamber 中实现 @dnd-kit 拖拽排序,解决多行可变宽度布局、移动端触摸交互及桌面端兼容问题,避免拉伸和重叠等常见陷阱。
Trigger Scenarios
Install
npx skills add openchamber/openchamber --skill drag-to-reorder -g -y
SKILL.md
Frontmatter
{
"name": "drag-to-reorder",
"license": "MIT",
"description": "Use when implementing or modifying OpenChamber sortable or drag-to-reorder behavior, especially `@dnd-kit`, touch\/mobile interactions, variable-width items, or wrapping layouts.",
"compatibility": "opencode"
}
Overview
OpenChamber uses @dnd-kit (@dnd-kit/core, @dnd-kit/sortable, @dnd-kit/utilities) for drag-to-reorder. Getting it to feel right on both desktop and mobile — especially for chips/tags of variable width that wrap onto multiple rows — has several non-obvious gotchas. This skill captures the configuration that works, and the bugs to avoid.
Reference implementations in this repo:
packages/ui/src/components/chat/DraftPresetChips.tsx— variable-width chips that wrap (the hardest case; mobile long-press).packages/ui/src/components/ui/sortable-tabs-strip.tsx— single-row scrollable tabs.
When to Use
- Adding any reorderable list, row of chips/tags, or sortable grid.
- Fixing an existing sortable that stretches the dragged item, jumps/overlaps across rows, throws "Maximum update depth exceeded", or doesn't work on touch.
The Five Rules (most important first)
1. Translate, not Transform — kills the "stretch to slot width" bug
CSS.Transform.toString(transform) emits translate3d(...) scaleX(..) scaleY(..). For variable-width items the sorting strategy puts a non-1 scale on the lifted item so it stretches to the neighbor/slot width. Use CSS.Translate.toString(transform) — translation only, no scale — and the dragged item keeps its own size. Sibling shifting is unaffected (their scale was 1 anyway).
import { CSS } from '@dnd-kit/utilities';
const { transform, transition, isDragging } = useSortable({ id });
<div style={{ transform: CSS.Translate.toString(transform), transition }} />
// ^^^^^^^^^ NOT CSS.Transform.toString
2. Pick the strategy by layout
| Layout | Strategy |
|---|---|
| Wraps onto multiple rows / grid / chips of variable width | rectSortingStrategy (default — computes 2D positions, so items can shift to other rows) |
| Guaranteed single horizontal row (e.g. scrollable tab strip) | horizontalListSortingStrategy |
| Single vertical list | verticalListSortingStrategy |
horizontalListSortingStrategy on a wrapping row is the classic mistake: it assumes one row, so dragging to another row makes items overlap instead of reflowing. Use rectSortingStrategy for anything that wraps.
3. Desktop + mobile = two sensors (MouseSensor + TouchSensor with delay)
Do NOT use a single PointerSensor — a distance constraint makes touch fight scrolling, and a delay constraint would force desktop to hold-before-drag. Split them:
import { MouseSensor, TouchSensor, useSensor, useSensors } from '@dnd-kit/core';
const sensors = useSensors(
// Desktop: drag after a small move; a click still fires.
useSensor(MouseSensor, { activationConstraint: { distance: 8 } }),
// Touch: long-press to drag — tap fires the element's onClick, a quick swipe scrolls.
useSensor(TouchSensor, { activationConstraint: { delay: 200, tolerance: 6 } }),
);
This gives: tap = activate the item (e.g. submit), long-press ≈200ms = drag, swipe = scroll.
4. touch-action: none on the draggable
Without it the browser hijacks the touch gesture (scrolls) instead of letting dnd-kit drag. Add Tailwind touch-none (and usually select-none) to the draggable element.
5. Reorder on onDragEnd, with stable ids and arrayMove
import { arrayMove } from '@dnd-kit/sortable';
const onDragEnd = (e: DragEndEvent) => {
const { active, over } = e;
if (over && active.id !== over.id) {
// find by id, never by array index
const from = items.findIndex(i => i.id === active.id);
const to = items.findIndex(i => i.id === over.id);
setItems(arrayMove(items, from, to));
}
};
IDs must be stable per item (derive from the item's identity, e.g. type:name), never the array index — index ids break tracking after the first move.
Minimal Wiring
import { DndContext, MouseSensor, TouchSensor, closestCenter, useSensor, useSensors, type DragEndEvent } from '@dnd-kit/core';
import { SortableContext, useSortable, rectSortingStrategy, arrayMove } from '@dnd-kit/sortable';
import { CSS } from '@dnd-kit/utilities';
const Item: React.FC<{ id: string; label: string; onClick: () => void }> = ({ id, label, onClick }) => {
const { attributes, listeners, setNodeRef, transform, transition, isDragging } = useSortable({ id });
return (
<div ref={setNodeRef} style={{ transform: CSS.Translate.toString(transform), transition }} className={cn(isDragging && 'opacity-60')}>
<button type="button" {...attributes} {...listeners} onClick={onClick} className="touch-none select-none ...">
{label}
</button>
</div>
);
};
// Configure sensors per Rule 3, reorder onDragEnd per Rule 5, and choose the
// SortableContext strategy from Rule 2. This item wiring preserves item width.
A clickable element can be draggable at the same time: keep onClick on the button and the activation constraint (distance/delay) lets a plain click/tap through.
Symptom Index
| Symptom | Cause | Fix |
|---|---|---|
| Dragged item stretches to the target slot width | Scale from CSS.Transform.toString |
Rule 1 |
| On narrow/multi-row: items don't reflow to other rows, overlap, unclear drop target | Single-row strategy on wrapping layout | Rule 2 |
| "Maximum update depth exceeded" during drag + dragged element floats offset from the cursor | Live-reorder in onDragOver (empty strategy + setState each over) oscillates A↔B with variable sizes; the empty DragOverlay we paired with it was mispositioned |
Don't reorder in onDragOver. Reorder once in onDragEnd (Rule 5). Only reach for live-reorder if you truly need physical row-reflow, and then guard against oscillation. |
| Touch drag scrolls the page instead of dragging | Missing touch ownership | Rule 4 |
| Touch: every finger move drags, or tap doesn't register | One sensor for mouse and touch | Rule 3 |
If rectSortingStrategy still isn't crisp enough
Reordering variable-width chips across wrapped rows is a documented rough edge in dnd-kit's box strategies. rectSortingStrategy is the best the strategy-based approach offers without instability. If a design needs bulletproof cross-row feedback, switch UX: render a drop-position indicator (a line/gap showing where it will land) and keep items static during the drag (no reorder until drop) — this avoids both overlap and the oscillation loop, at the cost of more code. Discuss before building it.
Key Files
- Variable-width wrapping chips:
packages/ui/src/components/chat/DraftPresetChips.tsx - Single-row tab strip:
packages/ui/src/components/ui/sortable-tabs-strip.tsx - Library:
@dnd-kit/core,@dnd-kit/sortable,@dnd-kit/utilities(already inpackages/ui/package.json)
Completion Criteria
Verify every applicable rule on desktop and touch. Wrapping layouts must preserve item width, reflow across rows, allow taps and scrolling before long-press activation, and reorder exactly once on drag end with stable IDs.
Version History
-
2db90f7
Current 2026-08-20 04:55
文档更新:优化了 Agent Skill 的指导说明。
- 74b1bd8 2026-07-25 10:36


