aamas-experiments

GitHub

针对AAMAS会议的多智能体实验设计与审计指南,强调验证交互性而非刷榜。涵盖对手选择、均衡与后悔指标、消融实验及统计报告规范,确保实验设计能严谨支撑策略主张。

AAMAS-Skills/skills/aamas-experiments/SKILL.md brycewang-stanford/Awesome-Journal-Skills

Trigger Scenarios

设计多智能体博弈实验 审计论文实验部分 评估交互机制有效性

Install

npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments -g -y
More Options

Non-standard path

npx skills add https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/AAMAS-Skills/skills/aamas-experiments -g -y

Use without installing

npx skills use brycewang-stanford/Awesome-Journal-Skills@aamas-experiments

指定 Agent (Claude Code)

npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments -a claude-code -g -y

安装 repo 全部 skill

npx skills add brycewang-stanford/Awesome-Journal-Skills --all -g -y

预览 repo 内 skill

npx skills add brycewang-stanford/Awesome-Journal-Skills --list

SKILL.md

Frontmatter
{
    "name": "aamas-experiments",
    "description": "Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard."
}

AAMAS Experiments

Use this before submission when the empirical or simulation story is not yet locked. At AAMAS the experiment exists to test the interaction claim, not to top a benchmark.

Experiment audit

  • Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a deviation test.
  • Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents, population sets, or classical strategies as the claim requires.
  • Separate simulations that validate a solution concept (where the equilibrium is known) from real or applied studies that show practical multiagent behavior.
  • Report uncertainty for stochastic results over both seeds and opponents: standard errors, confidence intervals, or paired tests.
  • Report the environment, number of agents, training regime, evaluation protocol, metrics, hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.
  • Add ablations for the interaction mechanism (communication, reward sharing, the payment rule), not just cosmetic variants.
  • Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.

What experiments are for at this venue

  • The strongest design shows the interaction under stress: agents that can deviate, opponents the method did not train against, and populations that vary in size or composition.
  • One experiment that lets agents try to exploit the mechanism and fails to profit is worth more than five extra environments where nothing strategic is tested.
  • Reviewers, often game theorists, check whether the metric matches the claim: convergence to a named solution concept, exploitability, social welfare, or regret - not just episodic return.

Interaction-validation design table

Interaction claim Matching experiment Reject pattern avoided
Converges to equilibrium Convergence/exploitability curve under simultaneous adaptation "Equilibrium asserted, never measured"
Mechanism is truthful Strategic-deviation test: an agent tries to misreport "Truthfulness proved, never stress-tested"
Beats other agents Round-robin vs held-out opponents and a population "Self-play only"
Emergent cooperation Sweep over reward/opponent settings with variance "One seed, one setting, one story"

Vignette: a coordination-protocol study

Suppose the paper claims a learned protocol raises cooperation in a repeated public-goods game. The matching plan: sweep group size and defector fraction for cooperation curves, add held-out opponents that never appeared in training, and inject a free-rider agent to measure whether it profits - every panel tied to a numbered claim or definition.

Statistical reporting floor

  • Seeds and replication counts for every stochastic curve; captions must state whether bands are standard errors, confidence intervals, or quantiles, and how many opponents were averaged.
  • Report the compute actually consumed by self-play, not vague feasibility language.

Output format

[Experiment readiness] strong / adequate / weak
[Claim -> evidence map] <claim: game / self-play / population / deviation test>
[Missing interaction evidence] <opponents / deviation test / seeds / metric>
[Reproducibility gaps] <hyperparameters / compute / env / seeds>
[Decision-critical next run] <one experiment or simulation>

Version History

  • 9f86f09 Current 2026-07-19 14:15

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Metadata

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Version
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Indexed
2026-07-19 14:15

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