design-system

GitHub

用于系统化设计游戏系统的技能,通过分阶段流程(解析、上下文收集、骨架创建、逐节设计、验证)生成详细设计文档。支持根据系统类型路由至专家代理,确保跨依赖关系的完整性和专业性。

.claude/skills/design-system/SKILL.md Donchitos/Claude-Code-Game-Studios

Trigger Scenarios

需要为游戏系统编写详细设计文档 进行游戏系统架构规划 分解复杂游戏机制的设计任务

Install

npx skills add Donchitos/Claude-Code-Game-Studios --skill design-system -g -y
More Options

Non-standard path

npx skills add https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/design-system -g -y

Use without installing

npx skills use Donchitos/Claude-Code-Game-Studios@design-system

指定 Agent (Claude Code)

npx skills add Donchitos/Claude-Code-Game-Studios --skill design-system -a claude-code -g -y

安装 repo 全部 skill

npx skills add Donchitos/Claude-Code-Game-Studios --all -g -y

预览 repo 内 skill

npx skills add Donchitos/Claude-Code-Game-Studios --list

SKILL.md

Frontmatter
{
    "name": "design-system",
    "model": "sonnet",
    "description": "Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.",
    "allowed-tools": "Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion, TaskCreate, TaskGet, TaskList, TaskUpdate, Bash(bash \"*\/.claude\/skills\/design-system\/..\/..\/hooks\/yaml-helper.sh\" resolve_config *), Bash(bash .claude\/scripts\/registry.sh *)",
    "argument-hint": "<system-name> [--review full|lean|solo]",
    "user-invocable": true
}

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow,docs.density,system_overrides

Resolved above — use as-is; --review overrides review_mode. No block → defaults in .claude/docs/config-resolution.md.

Design System

When this skill is invoked:

1. Parse Arguments & Validate

Read references/1-parse-arguments.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

2. Gather Context (Read Phase)

Read references/2-gather-context.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

3. Create File Skeleton

Read references/3-file-skeleton.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

4. Section-by-Section Design

Read references/4-section-design.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

5. Post-Design Validation

Read references/5-post-design.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

6. Specialist Agent Routing

This skill delegates to specialist agents for domain expertise. The main session orchestrates the overall flow; agents provide expert content.

Rows here are finer-grained than the nine Category values on purpose — the right specialist for combat is not the right specialist for pathfinding, and both are Gameplay. Resolve in two steps: take the system's Category from systems-index.md, then pick the row within it that matches what the system actually does. Every category has at least one row, so nothing falls through.

Category Rows below to choose from
Gameplay Combat/damage/health · AI/pathfinding/behavior · Animation/character movement · Character systems · Camera/input/controls
Core Foundation/Infrastructure · Camera/input/controls
Persistence Foundation/Infrastructure
Economy Economy/loot/crafting
Progression Progression/XP/skills
UI UI systems · Visual effects (when the system is HUD-adjacent VFX)
Audio Audio systems
Narrative Dialogue/quests/lore
Meta Foundation/Infrastructure (analytics, tutorial plumbing) · UI systems (accessibility options screens)

If two rows fit, spawn the union of their Primary agents and say why.

System type Primary Agent Supporting Agent(s)
Foundation/Infrastructure (event bus, save/load, scene mgmt, service locator) systems-designer gameplay-programmer (feasibility), engine-programmer (engine integration)
Combat, damage, health game-designer systems-designer (formulas), ai-programmer (enemy AI), art-director (hit feedback visual direction, VFX intent)
Economy, loot, crafting economy-designer systems-designer (curves), game-designer (loops)
Progression, XP, skills game-designer systems-designer (curves), economy-designer (sinks)
Dialogue, quests, lore game-designer narrative-director (story), writer (content), art-director (character visual profiles, cinematic tone)
UI systems (HUD, menus) game-designer ux-designer (flows), ui-programmer (feasibility), art-director (visual style direction), technical-artist (render/shader constraints)
Audio systems game-designer audio-director (direction), sound-designer (specs)
AI, pathfinding, behavior game-designer ai-programmer (implementation), systems-designer (scoring)
Level/world systems game-designer level-designer (spatial), world-builder (lore)
Camera, input, controls game-designer ux-designer (feel), gameplay-programmer (feasibility)
Animation, character movement game-designer art-director (animation style, pose language), technical-artist (rig/blend constraints), gameplay-programmer (feel)
Visual effects, particles, shaders game-designer art-director (VFX visual direction), technical-artist (performance budget, shader complexity), systems-designer (trigger/state integration)
Character systems (stats, archetypes) game-designer art-director (character visual archetype), narrative-director (character arc alignment), systems-designer (stat formulas)

When delegating via the Agent tool:

  • Provide: system name, game concept summary, dependency GDD excerpts, the specific section being worked on, and what question needs expert input
  • The agent returns analysis/proposals to the main session
  • The main session presents the agent's output to the user via AskUserQuestion
  • The user decides; the main session writes to file
  • Agents do NOT write to files directly — the main session owns all file writes

7. Recovery & Resume

If the session is interrupted (compaction, crash, new session):

  1. Read production/session-state/active.md — it records the current system and which sections are complete
  2. Read design/gdd/[system-name].md — sections with real content are done; sections with [To be designed] still need work. Read it by section: find the headings with the Grep tool (pattern ^#, content mode) and Read those ranges with offset and limit.
  3. Resume from the next incomplete section — no need to re-discuss completed ones

This is why incremental writing matters: every approved section survives any disruption.


Collaborative Protocol

In collaborative mode (the default). For guided and autonomous modes, see the per-mode rules in .claude/docs/automation-modes.md — the "Never" lines below describe what collaborative mode requires, not what applies universally.

This skill follows the collaborative design principle at every step:

  1. Question -> Options -> Decision -> Draft -> Approval for every section
  2. AskUserQuestion at every decision point (Explain -> Capture pattern):
    • Phase 2: "Ready to start, or need more context?"
    • Phase 3: "May I create the skeleton?"
    • Phase 4 (each section): Design questions, approach options, draft approval
    • Phase 5: "May I update the entity registry? May I update the systems index? What's next?" — not "Run design review?": §5c forbids offering /design-review inline, because the reviewing agent must not inherit this session's design history. Phase 5c presents the hand-off; it never asks.
  3. "May I write to [filepath]?" before the skeleton and before each section write
  4. Incremental writing: Each section is written to file immediately after approval
  5. Session state updates: After every section write
  6. Cross-referencing: Every section checks existing GDDs for conflicts
  7. Specialist routing: Complex sections get expert agent input, presented to the user for decision — never written silently

Never auto-generate the full GDD and present it as a fait accompli. Never write a section without user approval. Never contradict an existing approved GDD without flagging the conflict. Always show where decisions come from (dependency GDDs, pillars, user choices).

Context Window Awareness

This is a long-running skill. After writing each section, check if the status line shows context at or above 70%. If so, append this notice to the response:

Context is approaching the limit (≥70%). Your progress is saved — all approved sections are written to design/gdd/[system-name].md. When you're ready to continue, open a fresh Claude Code session and run /design-system [system-name] — it will detect which sections are complete and resume from the next one.


Recommended Next Steps

  • Run /design-review design/gdd/[system-name].md in a fresh session to validate the completed GDD independently
  • Run /consistency-check to verify this GDD's values don't conflict with other GDDs
  • Run /map-systems next to move to the next highest-priority undesigned system
  • Run /gate-check technical-setup when all MVP GDDs are authored and reviewed

Version History

  • 05ad7c8 Current 2026-10-19 11:44

    版本1.2.0重构故事技能以使用共享辅助脚本,增加大设计文档读取保护,更新引擎参考版本(Godot 4.7, Unreal 5.8),移除对shell命令的预批准。

  • 7ed2c3e 2026-09-28 04:02

    修复因命令注入权限检查失败导致的外部模式启动问题;重构为单一配置文件管理,简化严谨度设置并优化流程。

  • 984023d 2026-07-25 09:37

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Metadata

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Version
05ad7c8
Hash
9c4e7d1f
Indexed
2026-07-25 09:37

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