changelog

GitHub

自动从Git提交、Sprint数据和设计文档中生成内部和玩家可见的更新日志,支持版本或Sprint参数解析,分类变更并输出结构化Markdown报告。

.claude/skills/changelog/SKILL.md Donchitos/Claude-Code-Game-Studios

Trigger Scenarios

需要生成版本更新日志 需要整理Sprint期间的变更内容

Install

npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -g -y
More Options

Non-standard path

npx skills add https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/changelog -g -y

Use without installing

npx skills use Donchitos/Claude-Code-Game-Studios@changelog

指定 Agent (Claude Code)

npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a claude-code -g -y

安装 repo 全部 skill

npx skills add Donchitos/Claude-Code-Game-Studios --all -g -y

预览 repo 内 skill

npx skills add Donchitos/Claude-Code-Game-Studios --list

SKILL.md

Frontmatter
{
    "name": "changelog",
    "model": "haiku",
    "context": "!git log --oneline -30 2>\/dev\/null\n!git tag --list --sort=-v:refname 2>\/dev\/null | head -5\n",
    "description": "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.",
    "allowed-tools": "Read, Glob, Grep, Bash, Write",
    "argument-hint": "[version|sprint-number]",
    "user-invocable": true
}

Phase 1: Parse Arguments

Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.

Verify the repository is initialized: run git rev-parse --is-inside-work-tree to confirm git is available. If not a git repo, inform the user and abort gracefully.


Phase 2: Gather Change Data

Read the git log since the last tag or release:

git log --oneline [last-tag]..HEAD

If no tags exist, read the full log or a reasonable recent range (last 100 commits).

Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.

Read completed design documents from design/gdd/ for any new features implemented during this period.


Phase 3: Categorize Changes

Categorize every change into one of these categories:

  • New Features: Entirely new gameplay systems, modes, or content
  • Improvements: Enhancements to existing features, UX improvements, performance gains
  • Bug Fixes: Corrections to broken behavior
  • Balance Changes: Tuning of gameplay values, difficulty, economy
  • Known Issues: Issues the team is aware of but have not yet resolved
  • Miscellaneous: Changes that do not fit the above categories, or commits whose messages are too vague to classify confidently

For each commit, check whether the message contains a task ID or story reference (e.g. [STORY-123], TR-, #NNN, or similar). Count commits that lack any task reference and include this count in the Phase 4 Metrics section as: Commits without task reference: [N].


Phase 4: Generate Internal Changelog

# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])

## New Features
- [Feature Name] -- [Technical description, affected systems]
  - Commits: [hash1], [hash2]
  - Owner: [who implemented it]
  - Design doc: [link if applicable]

## Improvements
- [Improvement] -- [What changed technically and why]
  - Commits: [hashes]
  - Owner: [who]

## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
  - Fix: [What was changed]
  - Commits: [hashes]
  - Owner: [who]

## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
  - Owner: [who]

## Technical Debt / Refactoring
- [What was cleaned up and why]
  - Commits: [hashes]

## Miscellaneous
- [Change that didn't fit other categories, or vague commit message]
  - Commits: [hashes]

## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]

## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
- Commits without task reference: [N]

Phase 5: Generate Player-Facing Changelog

# What is New in [Version]

## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
  and why it is exciting. Focus on the experience, not the implementation.]

## Improvements
- **[What improved]**: [How this makes the game better for the player.
  Be specific but avoid jargon.]

## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
  wrong in the code]
- Fixed [player-visible symptom]

## Balance Changes
- [What changed in player-understandable terms and the design intent.
  Example: "Healing potions now restore 50 HP (up from 30) -- we felt
  players needed more recovery options in late-game encounters."]

## Known Issues
- We are aware of [issue description in player terms] and are working on a
  fix. [Workaround if one exists.]

---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].

Phase 6: Output

Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.


Phase 7: Offer File Write

After presenting the changelogs, ask the user:

"May I write this changelog to docs/CHANGELOG.md? [A] Yes, append this entry (recommended if the file already exists) [B] Yes, overwrite the file entirely [C] No — I'll copy it manually"

  • Check whether docs/CHANGELOG.md exists before asking. If it does, default the recommendation to [A] append.
  • If the user selects [A]: append the new internal changelog entry to the top of the existing file (newest entries first).
  • If the user selects [B]: overwrite the file with the new changelog.
  • If the user selects [C]: stop here without writing.

After a successful write: Verdict: CHANGELOG WRITTEN — changelog saved to docs/CHANGELOG.md. If the user declines: Verdict: COMPLETE — changelog generated.


Phase 7: Next Steps

  • Use /patch-notes [version] to generate a styled, saved version for public release.
  • Use /release-checklist before publishing the changelog externally.

Guidelines

  • Never expose internal code references, file paths, or developer names in the player-facing changelog
  • Group related changes together rather than listing individual commits
  • If a commit message is unclear, check the associated files and sprint data for context
  • Balance changes should always include the design reasoning, not just the numbers
  • Known issues should be honest — players appreciate transparency
  • If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally

Version History

  • 984023d Current 2026-07-25 09:36

Same Skill Collection

.claude/skills/adopt/SKILL.md
.claude/skills/architecture-decision/SKILL.md
.claude/skills/architecture-review/SKILL.md
.claude/skills/art-bible/SKILL.md
.claude/skills/asset-audit/SKILL.md
.claude/skills/asset-spec/SKILL.md
.claude/skills/balance-check/SKILL.md
.claude/skills/brainstorm/SKILL.md
.claude/skills/bug-report/SKILL.md
.claude/skills/bug-triage/SKILL.md
.claude/skills/code-review/SKILL.md
.claude/skills/consistency-check/SKILL.md
.claude/skills/content-audit/SKILL.md
.claude/skills/create-architecture/SKILL.md
.claude/skills/create-control-manifest/SKILL.md
.claude/skills/create-epics/SKILL.md
.claude/skills/create-stories/SKILL.md
.claude/skills/day-one-patch/SKILL.md
.claude/skills/design-review/SKILL.md
.claude/skills/design-system/SKILL.md
.claude/skills/dev-story/SKILL.md
.claude/skills/estimate/SKILL.md
.claude/skills/gate-check/SKILL.md
.claude/skills/help/SKILL.md
.claude/skills/hotfix/SKILL.md
.claude/skills/launch-checklist/SKILL.md
.claude/skills/localize/SKILL.md
.claude/skills/map-systems/SKILL.md
.claude/skills/milestone-review/SKILL.md
.claude/skills/onboard/SKILL.md
.claude/skills/patch-notes/SKILL.md
.claude/skills/perf-profile/SKILL.md
.claude/skills/playtest-report/SKILL.md
.claude/skills/project-stage-detect/SKILL.md
.claude/skills/propagate-design-change/SKILL.md
.claude/skills/prototype/SKILL.md
.claude/skills/qa-plan/SKILL.md
.claude/skills/quick-design/SKILL.md
.claude/skills/regression-suite/SKILL.md
.claude/skills/release-checklist/SKILL.md
.claude/skills/retrospective/SKILL.md
.claude/skills/reverse-document/SKILL.md
.claude/skills/review-all-gdds/SKILL.md
.claude/skills/scope-check/SKILL.md
.claude/skills/security-audit/SKILL.md
.claude/skills/setup-engine/SKILL.md
.claude/skills/skill-improve/SKILL.md
.claude/skills/skill-test/SKILL.md
.claude/skills/smoke-check/SKILL.md

Metadata

Files
0
Version
984023d
Hash
305d9f72
Indexed
2026-07-25 09:36

- 위키
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-08-20 17:56
浙ICP备14020137号-1 $방문자$