Agent Skillscbrock84/headcount › pricing-and-packaging

pricing-and-packaging

GitHub

提供定价策略、套餐结构设计、货币化界面(如升级提示和付费墙)的构建与优化指导。涵盖定价指标选择、层级划分、变更管理及合规性检查,旨在提升业务收益并减少客户流失。

plugins/revenue/skills/pricing-and-packaging/SKILL.md cbrock84/headcount

Trigger Scenarios

设计或调整产品定价 构建或优化套餐层级 设计付费墙或升级路径 评估价格变更风险

Install

npx skills add cbrock84/headcount --skill pricing-and-packaging -g -y
More Options

Non-standard path

npx skills add https://github.com/cbrock84/headcount/tree/main/plugins/revenue/skills/pricing-and-packaging -g -y

Use without installing

npx skills use cbrock84/headcount@pricing-and-packaging

指定 Agent (Claude Code)

npx skills add cbrock84/headcount --skill pricing-and-packaging -a claude-code -g -y

安装 repo 全部 skill

npx skills add cbrock84/headcount --all -g -y

预览 repo 内 skill

npx skills add cbrock84/headcount --list

SKILL.md

Frontmatter
{
    "name": "pricing-and-packaging",
    "description": "Sets price, structures packages and tiers, and designs the monetization surfaces that carry them — upgrade paths, paywalls, and offer construction. Use this to set or change pricing, design or restructure tiers, choose a pricing metric, build an offer, design upgrade prompts and paywalls, or evaluate whether a pricing change is safe to make."
}

Pricing and packaging

The highest-leverage number in the business and the least examined. Most companies are underpriced and have never tested it.

The pricing metric

Choose what you charge per before choosing how much. It should scale with the value the customer receives, be predictable enough to budget, and be something they cannot easily game.

Get this wrong and no amount of tuning the number fixes it — a metric that scales with your cost rather than their value creates a permanent argument at every renewal.

Setting the level

Anchor on value delivered, not cost incurred. Cost sets a floor and nothing else.

Evidence to gather: what the alternative costs them today including labor, what similar categories charge, and what current customers say about price — with the caveat that nobody says a price is too low. Willingness-to-pay research is directional, not decisive; people misreport.

If nobody ever objects to your price, it is too low. Some loss on price is correct.

Packaging

Tiers should map to distinguishable segments with different needs, not to arbitrary feature counts. Three is usually right; more creates paralysis and support load.

Each tier needs one obvious reason to upgrade, tied to something that grows with the customer's success. Gating on a feature they will never need does not drive upgrades; gating on a limit they will hit does.

Name tiers for who they are for, not by metal. "Team" and "Business" tell a buyer where they belong.

Monetization surfaces

Upgrade prompts and paywalls should appear at the moment of blocked value — when someone is trying to do the thing the tier does not allow, not on a schedule.

Explain what is behind the gate and why the limit exists. An unexplained wall reads as extraction. Show the value already received before asking for payment, and make declining easy — dark patterns buy one conversion and lose the account.

Changing price

  • Grandfather existing customers, or expect churn well beyond the price-sensitive segment.
  • Announce with real notice and a clear reason.
  • Change one thing at a time — price and packaging together makes the result unreadable.
  • Model the downside first: at what churn rate does this increase lose money?

Never

  • Change price without telling existing customers before it takes effect and honoring what they already signed.
  • Pick a pricing metric the customer cannot predict. If they cannot forecast the bill, they will not sign.
  • Add a tier to close a single deal. Tiers are a permanent tax on every conversation after it.
  • Discount without taking something back in exchange — term, scope, payment timing, a reference. A free discount resets the price for everyone.

Version History

  • d58a7ee Current 2026-09-02 21:10

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Metadata

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Version
d58a7ee
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Indexed
2026-09-02 21:10

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