Agent Skills
› codepawl/creator-generalist
› gameg
gameg
GitHub通过斜杠命令启动游戏通用技能,支持原型、开发、优化三种模式。解析用户意图并加载上游技能,引导确认引擎和平台等细节,辅助快速创建或打磨小游戏。
Trigger Scenarios
用户输入 /gameg 命令
需要生成或优化游戏原型
Install
npx skills add codepawl/creator-generalist --skill gameg -g -y
SKILL.md
Frontmatter
{
"name": "gameg",
"description": "Start the game-generalist skill from a slash command, with an optional mode first and then the idea, for example \"\/gameg prototype a lighthouse keeper who redirects ships with a beam\" or \"\/gameg game a 3-minute browser arcade where you herd fireflies into jars\". With no request it shows the menu of modes.",
"argument-hint": "[prototype|game|polish] <idea>",
"disable-model-invocation": true
}
gameg
The user started gameg (game-generalist) with this request:
$ARGUMENTS
In tools that do not fill in the line above, the request is the rest of the user's message.
- If the request is empty or is
help, show the menu below as it is, then ask one question: what game do you want to make? Stop there. - Otherwise load the
game-generalistskill (../game-generalist/SKILL.md) and follow it from the start. - Read the request from the left: if the first word matches a mode (
prototype,game,polish), use that mode and drop the word from the idea. Otherwise pick the mode from the idea. - Before building, run the intent brief from that skill (
references/intent-brief.md). A mode and an idea do not say the engine, platform, session length or time box: ask about whichever of those the request leaves open, with options and a recommended default, in one round.
Menu
| Mode | What it makes | Example |
|---|---|---|
prototype |
A playable greybox of the core loop and a go/kill note | /gameg prototype a lighthouse keeper who redirects ships with a beam |
game |
A complete small original game inside your time box (a jam entry is this mode) | /gameg game a 3-minute browser arcade where you herd fireflies into jars |
polish |
Feel, readability, audio and QA passes on an existing playable; no new features | /gameg polish my firefly arcade: jump feel, hit feedback and a softlock check |
Version History
- 7235f50 Current 2026-11-13 18:23


