2d-generalist

GitHub

用于制作 Vox 风格解释性动态图形,涵盖 2D/3D 动画、地图图表及视频后期。支持脚本、设计、地图、图表等模式,利用免费工具实现专业视觉效果。

plugins/2d-generalist/skills/2d-generalist/SKILL.md codepawl/creator-generalist

Trigger Scenarios

创建 Vox 风格视频 制作地图或图表动画 生成编辑类动态图形 2D/3D 运动图形设计

Install

npx skills add codepawl/creator-generalist --skill 2d-generalist -g -y
More Options

Non-standard path

npx skills add https://github.com/codepawl/creator-generalist/tree/main/plugins/2d-generalist/skills/2d-generalist -g -y

Use without installing

npx skills use codepawl/creator-generalist@2d-generalist

指定 Agent (Claude Code)

npx skills add codepawl/creator-generalist --skill 2d-generalist -a claude-code -g -y

安装 repo 全部 skill

npx skills add codepawl/creator-generalist --all -g -y

预览 repo 内 skill

npx skills add codepawl/creator-generalist --list

SKILL.md

Frontmatter
{
    "name": "2d-generalist",
    "license": "MIT",
    "description": "Design and animate Vox, Johnny Harris and WSJ style explainer motion graphics in 2D, 2.5D and 3D with free tools (Blender, Fusion, Remotion, FFmpeg): flat paper cards, print-bordered photos, highlighters, maps, charts, timelines; torn paper and halftone as opt-in looks. Use for \"create a Vox style video\", \"Vox map or chart animation\", \"2D\/3D editorial motion graphics\", \"2d generalist\", \"2D motion graphics\"."
}

2D Generalist

Use this skill to design, animate, texture, and composite editorial motion graphics in the style of Vox (Atlas, By Design, Earworm, Missing Chapter) and Flat Pack FX across 2D, 2.5D, and 3D using tools already installed on the user's machine (or recommending free tools when missing).

Before building a look, pick the named technique instead of brute force: the 3D skill's references/technique-atlas.md (symptom to technique, numbers, recipe across 2D, 3D, editing and sound) and references/depth-parallax-and-atmosphere.md (parallax speeds, haze maths for layers). Machine paths (Krita, OpenToonz): local.md next to this file when it exists.

Mode Routing

Mode Scope (2D / 2.5D / 3D) Primary Reference
script Title, hook, explainer structure, voice pace, beat table, captions references/explainer-script.md
qa Render gate on the preview and final: measured checks plus contact sheet references/qa-and-gates.md
audit Check installed free 2D/3D tools vs optional downloads references/2d-3d-toolchain-matrix.md
design Visual hierarchy, asymmetric scale, credibility pillars, palettes references/vox-psychology-and-design.md
map 2D vector/satellite maps, 2.5D embossed/extruded layers, 3D terrain and GeoJSON routes (convert KML with ogr2ogr) references/maps-and-geodata-2d-3d.md
chart-timeline Pre-drawn ruler timelines, 2D/3D bar/line graphs, dot-matrix repeaters, waveforms references/charts-timelines-and-data.md
vox-now The current Vox explainer look, measured: footage-led, 60-75% empty frames, still holds, hard cuts every 1.5-3 s, 3 inks, lemon line-box highlight. Read first when asked to "look like Vox" references/vox-modern-measured.md
photos Find real photos, scans, cut-outs and documents online, pick from a numbered sheet, rework into the piece's look, credits references/real-images.md
archival-collage Dual highlighters, newspaper push, 2.5D parallax; torn borders, flicker and slide projector as stylised options (not seen in measured Vox) references/archival-collage-and-camera.md; highlighters and torn borders in references/vox-psychology-and-design.md §3 and §6
thumbnail Vector thumbnails in Inkscape, brand logos as sticker outlines with soft shadows references/inkscape-thumbnails-and-logos.md
texture-look Grain, paper, halftone, dither, CRT, VHS, colour misregistration, engraving, boil, flat shading, stacked shadows and glows, colour split references/textures-retro-and-shading.md
fx-type Goo, smoke, fire, liquid, rain, loops, infinite zoom, kaleidoscopes, mattes, transitions, kinetic type, graphics into footage references/2d-fx-type-and-compositing.md; drawn FX blended into 3D shots: the 3D skill's references/hybrid-2d-3d-fx.md

End-to-End Workflow: the production spine

Run the eight steps of references/pipeline-spine.md in order, for every mode. Each step writes its file and its line under ## Progress in brief.md; start a step only from the files of the one above it. The user sees the work three times: the choice at step 4 (prep sheet, sketch and options), a WIP demo of the first finished shot at step 6 (sent without waiting), and the preview at step 8. After the preview the user's answer picks the next round: fix, continue in a direction, or "you decide" free creative mode (spine, last section).

Step Writes 2D rules for the step
1. Brief brief.md references/intent-brief.md; run scripts/check_vox_toolchain.py and mention only missing tools
2. Reference refs/, refs/NOTES.md real photos, scans, documents and footage via scripts/fetch_images.py (references/real-images.md); real data for maps and charts; a Vox look starts from references/vox-modern-measured.md
3. Script and beats script.md, beats.md, scratch voice, cue list references/explainer-script.md
4. Prep and look gate plan.md (sketch, tools checked, photos and data downloaded), style frames A/B/C, animatic of the beats, then LOOK.md, recipe.json the user picks; one anchor with asymmetric scale and the Look-Away / Look-Back Test (references/vox-psychology-and-design.md); default flat paper and print borders, grain, ink bleed, torn edges and halftone only when the pick is a stylised option (references/textures-retro-and-shading.md); then scripts/validate_vox_recipe.py --recipe recipe.json (the recipe's look is flat by default, stylised only when LOOK.md picks it)
5. Assets and check assets/, CREDITS.md scripts/rework_image.py for cut-outs, scripts/generate_vox_assets.py for the filters and ruler timelines the recipe uses; every picture sourced or the search named
6. Build and animate scenes, WIP demo after the first Remotion + SVG filters + Three.js, Fusion (ImagePlane3D, Camera3D) or Blender Grease Pencil per references/2d-3d-toolchain-matrix.md; mode references above; posterize graphics at 8 to 12 fps only when LOOK.md picks a stylised look (flat and vox-now: no posterize), camera never posterized; finish with 35mm DoF, vignette and a light unsharp, grain and chromatic aberration only if LOOK.md says
7. Sound final voice, SFX, music, mix design-sound: every visible stroke, pop and wipe gets its own sound at its frame
8. QA, preview, final gate report, 540p preview with sound scripts/check_render.py and the contact sheet per references/qa-and-gates.md, look match with scripts/compare_look.py; the user approves the preview before the full render

For any step done in Blender (geometry nodes, shaders, rigging, weight paint, NLA, bpy), load the use-3d-software skill for the exact nodes and current 5.x names. For the edit, captions, retime, transitions, grade and export in any editor (Resolve, CapCut, Premiere, Kdenlive, FFmpeg), load edit-video. Craft skills for single steps: draw-and-paint-art (drawing, figures, painting in Krita), paint-stylized-backgrounds (backgrounds, paint-over, parallax, moving foliage and water), animate-characters (character motion, frame by frame, cut-out) and rig-characters (cut-out puppets).

Core Vox Visual Laws (Non-Negotiable)

  • Real Pictures, Never Redrawn: every real-world thing on screen (vehicle, person, place, product, document, logo) is a real photo or scan found online with scripts/fetch_images.py, never redrawn from SVG shapes. Measured Vox (2018-2026) shows archival photos as plain black-and-white scans; scripts/rework_image.py duotone, halftone and torn edges are a stylised option, not the Vox look. Draw only arrows, rulers, charts and ideas with no picture, and name the search when nothing was found (references/real-images.md).
  • Flat Paper, Real Documents: graphic cards are flat near-white with no grain (measured #F9F9F6, #F9F8EB, #F1ECE6; grey bed #D1D1D1); pure white only for real web pages and documents. Dark maps use deep desaturated slate or navy.
  • Print Borders, Not Torn: a cut-out photo gets a thin straight white print border of a few pixels, a 2-8 degree tilt and a faint shadow. No torn edge was seen in six measured Vox videos; the two-pass torn border in vox-psychology-and-design.md §3 is a stylised option only.
  • No Added Halftone: halftone appears only inside scanned newspaper photos, as part of the source. Do not lay a halftone or duotone over photos for a Vox look (§4 of vox-psychology-and-design.md is a stylised option).
  • Pre-Drawn Ruler Timeline Law: Never space unequal time intervals evenly. Draw an evenly spaced ruler/tick scale first, then place events at their true proportional coordinates so clusters and gaps tell the story.
  • Dual Highlighter Law:
    • Digital/Screen Text: Clean #FFE600 stroke (no wobble), Multiply blend mode, stroke band 135-150% of cap height, other text not dimmed (measured, see references/vox-modern-measured.md).
    • Archival/Book Page: 3-pass roughened edges (horizontal marker streaks + border + rough edge) + Bulge turbulent displacement, placed in 3D space with a 35mm camera and shallow Depth of Field tracking the line.
  • No Stiff Repeats: no two neighbouring elements with the same size, angle and timing: stagger entrances by 2 to 6 frames and vary scale ±10%. Holds have no boil or wobble (measured Vox); 2 to 4 fps boil, Roughen Edges and slight rotation apply only when LOOK.md picks a stylised option, with repeating patterns hidden by large-scale noise.
  • Camera Speed Graph: In looks that move the camera (not vox-now, which uses hard cuts and still holds), all 2D/3D camera pans and zooms must use a 35mm focal length equivalent, Null controller parenting, and a Continuous Bezier bell-curve speed graph (slow ease-in -> fast snap -> slow settle), never linear keyframes. An infinite zoom is the one exception: exponential scale, so the zoom speed looks constant.

Scripts & References

Version History

  • 7235f50 Current 2026-11-13 18:22

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