Agent SkillsBesty0728/Unity-Skills › unity-navmesh

unity-navmesh

GitHub

用于烘焙、查询及配置Unity NavMesh导航网格。支持路径计算、Agent与障碍物管理、参数调整及数据清理。涵盖从场景搭建到寻路测试的全流程操作,需区分读写权限并警惕同步阻塞风险。

SkillsForUnity/unity-skills~/skills/navmesh/SKILL.md Besty0728/Unity-Skills

Trigger Scenarios

用户需要烘焙或重烘焙NavMesh 用户要求查询两点间寻路路径 用户提到导航网格或寻路设置 用户需添加/配置NavMeshAgent或Obstacle

Install

npx skills add Besty0728/Unity-Skills --skill unity-navmesh -g -y
More Options

Non-standard path

npx skills add https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/navmesh -g -y

Use without installing

npx skills use Besty0728/Unity-Skills@unity-navmesh

指定 Agent (Claude Code)

npx skills add Besty0728/Unity-Skills --skill unity-navmesh -a claude-code -g -y

安装 repo 全部 skill

npx skills add Besty0728/Unity-Skills --all -g -y

预览 repo 内 skill

npx skills add Besty0728/Unity-Skills --list

SKILL.md

Frontmatter
{
    "name": "unity-navmesh",
    "description": "Bake and query Unity NavMesh — bake\/rebake navigation meshes, query paths, and configure bake settings. Use when setting up navigation, baking a NavMesh, testing agent paths, or tuning bake parameters, even if the user just says \"导航网格\" or \"寻路\". 烘焙与查询 Unity NavMesh(烘焙\/重烘焙导航网格、查询路径、配置烘焙设置);当用户要搭建导航、烘焙 NavMesh、测试 agent 路径或调整烘焙参数时使用。"
}

NavMesh Skills

Bake / clear NavMesh data, calculate paths, sample positions, and configure NavMeshAgent / NavMeshObstacle components.

Operating Mode

  • Approval:查询类 skill(navmesh_calculate_path / navmesh_sample_position / navmesh_get_settings,源码标 SkillMode.SemiAuto)直接执行;变更类(navmesh_bake / navmesh_add_agent / navmesh_set_agent / navmesh_add_obstacle / navmesh_set_obstacle / navmesh_set_area_cost,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:所有未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skillnavmesh_clear 标记为 SkillOperation.Delete,会被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或将其加入 Allowlist 才能调用。
  • navmesh_bake 同步阻塞主线程;大场景可能很慢,调用前提醒用户。

DO NOT (common hallucinations):

  • navmesh_create does not exist → use navmesh_bake to generate NavMesh
  • navmesh_add_agent_component / navmesh_set_agent_speed do not exist → use navmesh_add_agent + navmesh_set_agent (convenience wrappers), or component_add/component_set_property for full control
  • NavMesh must be re-baked after scene geometry changes

Routing:

  • For NavMeshAgent/NavMeshObstacle components → use component module
  • For path calculation → navmesh_calculate_path (this module)

Skills

navmesh_bake

Bake the NavMesh (Synchronous). Warning: Can be slow. Parameters: None.

navmesh_clear

Clear the NavMesh data. Parameters: None.

navmesh_calculate_path

Calculate a path between two points. Parameters:

  • startX, startY, startZ (float): Start position.
  • endX, endY, endZ (float): End position.
  • areaMask (int, optional): NavMesh area mask.

Returns: { status, valid, distance, cornerCount, corners }

  • status: NavMeshPathStatus string (PathComplete / PathPartial / PathInvalid)
  • valid: true only when status == "PathComplete"
  • distance: total path length (0 for invalid paths)
  • cornerCount: number of corner points in corners
  • corners: array of {x, y, z} waypoints (empty when no path)

navmesh_add_agent

Add NavMeshAgent component to an object.

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path

Returns: { success, gameObject }

navmesh_set_agent

Set NavMeshAgent properties (speed, acceleration, radius, height, stoppingDistance).

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path
speed float No null Agent movement speed
acceleration float No null Agent acceleration
angularSpeed float No null Agent angular speed
radius float No null Agent radius
height float No null Agent height
stoppingDistance float No null Distance to stop before target

Returns: { success, gameObject, speed, radius }

navmesh_add_obstacle

Add NavMeshObstacle component to an object.

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path
carve bool No true Enable carving

Returns: { success, gameObject, carving }

navmesh_set_obstacle

Set NavMeshObstacle properties (shape, size, carving).

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path
shape string No null Obstacle shape (e.g. Box, Capsule)
sizeX float No null Obstacle size X
sizeY float No null Obstacle size Y
sizeZ float No null Obstacle size Z
carving bool No null Enable carving

Returns: { success, gameObject, shape, carving }

navmesh_sample_position

Find nearest point on NavMesh.

Parameter Type Required Default Description
x float Yes - Source position X
y float Yes - Source position Y
z float Yes - Source position Z
maxDistance float No 10 Maximum search distance

Returns: { success, found, point: { x, y, z }, distance }

navmesh_set_area_cost

Set area traversal cost.

Parameter Type Required Default Description
areaIndex int Yes - NavMesh area index
cost float Yes - Traversal cost value

Returns: { success, areaIndex, cost }

navmesh_get_settings

Get NavMesh build settings.

Parameters: None.

Returns: { success, agentRadius, agentHeight, agentSlope, agentClimb }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Version History

  • ec9f870 Current 2026-07-05 14:40

Same Skill Collection

SkillsForUnity/unity-skills~/skills/adr/SKILL.md
SkillsForUnity/unity-skills~/skills/animator/SKILL.md
SkillsForUnity/unity-skills~/skills/architecture/SKILL.md
SkillsForUnity/unity-skills~/skills/asmdef/SKILL.md
SkillsForUnity/unity-skills~/skills/asset/SKILL.md
SkillsForUnity/unity-skills~/skills/async/SKILL.md
SkillsForUnity/unity-skills~/skills/batch/SKILL.md
SkillsForUnity/unity-skills~/skills/blueprints/SKILL.md
SkillsForUnity/unity-skills~/skills/bookmark/SKILL.md
SkillsForUnity/unity-skills~/skills/camera/SKILL.md
SkillsForUnity/unity-skills~/skills/cinemachine/SKILL.md
SkillsForUnity/unity-skills~/skills/cleaner/SKILL.md
SkillsForUnity/unity-skills~/skills/component/SKILL.md
SkillsForUnity/unity-skills~/skills/console/SKILL.md
SkillsForUnity/unity-skills~/skills/debug/SKILL.md
SkillsForUnity/unity-skills~/skills/decal/SKILL.md
SkillsForUnity/unity-skills~/skills/dotween/SKILL.md
SkillsForUnity/unity-skills~/skills/editor/SKILL.md
SkillsForUnity/unity-skills~/skills/event/SKILL.md
SkillsForUnity/unity-skills~/skills/gameobject/SKILL.md
SkillsForUnity/unity-skills~/skills/graphics/SKILL.md
SkillsForUnity/unity-skills~/skills/history/SKILL.md
SkillsForUnity/unity-skills~/skills/importer/SKILL.md
SkillsForUnity/unity-skills~/skills/inspector/SKILL.md
SkillsForUnity/unity-skills~/skills/light/SKILL.md
SkillsForUnity/unity-skills~/skills/material/SKILL.md
SkillsForUnity/unity-skills~/skills/netcode-design/SKILL.md
SkillsForUnity/unity-skills~/skills/netcode/SKILL.md
SkillsForUnity/unity-skills~/skills/optimization/SKILL.md
SkillsForUnity/unity-skills~/skills/package/SKILL.md
SkillsForUnity/unity-skills~/skills/patterns/SKILL.md
SkillsForUnity/unity-skills~/skills/perception/SKILL.md
SkillsForUnity/unity-skills~/skills/performance/SKILL.md
SkillsForUnity/unity-skills~/skills/physics/SKILL.md
SkillsForUnity/unity-skills~/skills/postprocess/SKILL.md
SkillsForUnity/unity-skills~/skills/prefab/SKILL.md
SkillsForUnity/unity-skills~/skills/probuilder/SKILL.md
SkillsForUnity/unity-skills~/skills/profiler/SKILL.md
SkillsForUnity/unity-skills~/skills/project-scout/SKILL.md
SkillsForUnity/unity-skills~/skills/project/SKILL.md
SkillsForUnity/unity-skills~/skills/sample/SKILL.md
SkillsForUnity/unity-skills~/skills/scene-contracts/SKILL.md
SkillsForUnity/unity-skills~/skills/scene/SKILL.md
SkillsForUnity/unity-skills~/skills/script-roles/SKILL.md
SkillsForUnity/unity-skills~/skills/script/SKILL.md
SkillsForUnity/unity-skills~/skills/scriptableobject/SKILL.md
SkillsForUnity/unity-skills~/skills/scriptdesign/SKILL.md
SkillsForUnity/unity-skills~/skills/shader/SKILL.md
SkillsForUnity/unity-skills~/skills/shadergraph/SKILL.md
SkillsForUnity/unity-skills~/skills/SKILL.md
SkillsForUnity/unity-skills~/skills/smart/SKILL.md
SkillsForUnity/unity-skills~/skills/terrain/SKILL.md
SkillsForUnity/unity-skills~/skills/test/SKILL.md
SkillsForUnity/unity-skills~/skills/testability/SKILL.md
SkillsForUnity/unity-skills~/skills/timeline/SKILL.md
SkillsForUnity/unity-skills~/skills/ui/SKILL.md
SkillsForUnity/unity-skills~/skills/uitoolkit/SKILL.md
SkillsForUnity/unity-skills~/skills/urp/SKILL.md
SkillsForUnity/unity-skills~/skills/validation/SKILL.md
SkillsForUnity/unity-skills~/skills/volume/SKILL.md
SkillsForUnity/unity-skills~/skills/workflow/SKILL.md
SkillsForUnity/unity-skills~/skills/xr/SKILL.md
SkillsForUnity/unity-skills~/skills/yooasset-design/SKILL.md
SkillsForUnity/unity-skills~/skills/yooasset/SKILL.md
SkillsForUnity/unity-skills~/SKILL.md
SkillsForUnity/unity-skills~/skills/addressables-design/SKILL.md
SkillsForUnity/unity-skills~/skills/dotween-design/SKILL.md
SkillsForUnity/unity-skills~/skills/shadergraph-design/SKILL.md
SkillsForUnity/unity-skills~/skills/unitask-design/SKILL.md
SkillsForUnity/unity-skills~/skills/yaml-editing/SKILL.md

Metadata

Files
0
Version
ec9f870
Hash
f794d97e
Indexed
2026-07-05 14:40

Accueil - Wiki
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-07-09 03:33
浙ICP备14020137号-1 $Carte des visiteurs$