Agent SkillsBesty0728/Unity-Skills › unity-pico-design

unity-pico-design

GitHub

PICO Unity SDK v3.4.0设计规则,基于官方文档提供XR/MR开发指南、版本迁移及防幻觉校验,覆盖配置、交互与渲染。

SkillsForUnity/unity-skills~/skills/pico-design/SKILL.md Besty0728/Unity-Skills

Trigger Scenarios

编写或审查PICO Unity SDK代码 配置PICO XR项目或OpenXR路线 处理透视/锚点/网格等MR功能 从SDK 2.x或旧版3.x迁移

Install

npx skills add Besty0728/Unity-Skills --skill unity-pico-design -g -y
More Options

Non-standard path

npx skills add https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/pico-design -g -y

Use without installing

npx skills use Besty0728/Unity-Skills@unity-pico-design

指定 Agent (Claude Code)

npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a claude-code -g -y

安装 repo 全部 skill

npx skills add Besty0728/Unity-Skills --all -g -y

预览 repo 内 skill

npx skills add Besty0728/Unity-Skills --list

SKILL.md

Frontmatter
{
    "name": "unity-pico-design",
    "description": "Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR\/MR\/platform services, version diffs 2.x-3.4, hallucination shields"
}

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing or reviewing PICO Unity Integration SDK (PXR_* / Pico.Platform) code
  • Setting up a PICO XR project or choosing the Unity OpenXR plugin route
  • Video seethrough / spatial anchors / spatial mesh / SecureMR / platform services
  • Migrating from SDK 2.x or an older 3.x version
  • 编写或审查 PICO Unity SDK 代码、配置 PICO 项目或 OpenXR 路线、透视/锚点/网格/SecureMR/平台服务、2.x→3.x 版本迁移

PICO Unity SDK - Design Rules(v3.4.0)

Advisory 模块。全部规则提炼自 PICO 官方文档 v3.4.0(2026-08-13 全量抓取:指南 203 页 + API 参考 32 页 + 更新说明 14 个版本 + 8 个版本的 API 快照 diff)。SDK 闭源,锚定方式为官方文档 URL——每条规则可点击复核。正文中文,API 名保持英文。

Mode: Documentation only——无 REST skills 可门禁;Approval / Auto / Bypass 任何模式下均可自由加载。

为什么需要本模块

AI 训练语料中的 PICO 知识大量停留在 SDK 2.x / 早期 3.x:旧振动接口、AnchorEntity 事件三段式、PXR_SDK > 菜单、PXR_EyeTracking 类……这些在 3.4.0 已废弃或更名。3.2.0 一个版本就废弃了 PXR_Input 30 个成员、PXR_MotionTracking 27 个成员。凭记忆写 PICO 代码 = 高概率幻觉。生成任何 PICO 代码前先加载本模块对应子文档。

Critical Rule Summary(跨域最高优先级,子文档细读前也要记住)

# 规则 详见
1 PICO XR 插件与 Unity OpenXR 插件二选一:同时勾选只有 PICO XR 生效;OpenXR 路线勾选其他厂商插件会导致应用无法运行 SETUP.md
2 PXR_Manager 必须挂每一个场景(含加载场景);SDK 3.1.0 起仅支持 64 位(IL2CPP + 仅 ARM64),且 Unity 菜单是 PICO 不是 PXR_SDK SETUP.md
3 PXR_MotionTracking 系方法返回 int 状态码(0 成功)不是 bool;SetFoveationLevel 是两参且 None = -1 API_REFERENCE.md
4 旧触觉接口全组(SetControllerVibration / StartVibrateBy* / CreateHapticStream 等)3.2.0 已废弃 → 现行 SendHapticImpulse VERSIONS.md
5 MR 全家(锚点/场景标定/平面检测)操作前必须 StartSenseDataProvider;anchor handle 重启失效,跨会话只能存 UUID;删锚点先 UnPersist 再 Destroy MR.md
6 视频透视四前置:禁后处理、Vulkan 下禁 HDR、Clear Flags=Solid Color、背景 RGBA 全 0;EnableVideoSeeThrough 生效有延迟且 resume 后要重调 MR.md
7 手柄与裸手不能同时追踪(Controller And Hands 是自动切换);全身动捕与体感追踪器独立追踪互斥 INTERACTION.md
8 平台服务:CoreService.AsyncInitialize 判两层(IsError + Success/AlreadyInitialized);房间/匹配/排行榜/成就还需 GameInitialize PLATFORM.md
9 面部追踪在 v3.4.0 是官方矛盾区:指南在教的 API 同版本已标 Deprecated,语料无替代类——可沿用但标注状态,勿编造新 API PITFALLS.md
10 渲染互斥矩阵:AppSW×BufferDiscards=撕裂、AppSW×内容保护=拖影、LateLatching×合成层=抖动、超分×锐化同 Buffer 只生效超分 RENDERING.md

Sub-doc Routing

子文档 何时读
SETUP.md 环境搭建、双插件路线选择、项目设置、AndroidManifest、Project Validation、Building Blocks、AR Foundation、工具与示例索引
RENDERING.md FFR/ETFR、超分/锐化、合成层(Overlay/Underlay)、多视图、自适应分辨率、AppSW、Late Latching、URP、空间音频、性能目标
INTERACTION.md 控制器输入映射、触觉反馈、手势/眼动/面部/身体追踪、体感追踪器、系统键盘、与 XRI 的关系
MR.md 视频透视、空间锚点(含共享)、空间网格、场景标定、平面检测、MR 安全防护、空间数据权限、相机图像双路线、2.5→3.x MR 迁移
SECUREMR.md SecureMR 框架(3.2.0+):Tensor/Operator/Pipeline 概念、gltf 渲染、Dynamic Texture、Readback、JavaScript Operator
PLATFORM.md 平台服务精要:初始化、账号/好友、成就、排行榜、IAP、DLC、云存档、房间&匹配、RTC、内容保护、企业服务概览
API_REFERENCE.md XR 核心 9 类逐方法签名表(含 Deprecated 标记)、PXR_Enterprise 方法域清单、Legacy API 处置
VERSIONS.md 版本时间线(v2.0.1→v3.4.0)、逐版本方法级 API 增/删/废弃表、2.x→3.x 迁移要点——废弃清单以本文件为单一事实源
PITFALLS.md 幻觉陷阱总闸:废弃 API 黑名单、签名语义陷阱、互斥矩阵、构建陷阱、官方文档自身矛盾清单、能力边界

Routing to Other Modules

  • 通用 XR Interaction Toolkit 交互(rig/抓取/传送/XR UI)→ xr(本模块只覆盖 PICO 特有部分)
  • 架构与生命周期决策 → architecture / patterns / async
  • 性能审查热路径 → performance
  • URP 资产与渲染管线操作 → urp / graphics 功能模块

Version Scope

锚定 v3.4.0(2026-02-27 上线,2026-08-13 抓取)。文档站可切换版本:3.4.0 / 3.3.2 / 3.3.0 / 3.2.0 / 3.1.0 / 3.0.5 / 3.0.0 / 2.5.0;更新说明覆盖至 v2.0.1。关键分水岭:

  • 3.0.0:MR 接口全面重构(AnchorEntity 事件式 → *Async + SenseDataProvider)
  • 3.1.0:菜单 PXR_SDKPICO;仅支持 64 位应用
  • 3.2.0:史上最大废弃潮(PXR_Input 30 成员、PXR_MotionTracking 27 成员、PXR_System 面部/亮度组);SecureMR 登场
  • 3.3.0PXR_Over LayPXR_Composition Layer;部分 API 跨类搬家至 PXR_Enterprise
  • 3.4.0:平面检测、PXR_CameraImage(用户设备相机数据)、SecureMR JavaScript Operator

SDK 新版本发布后的语料更新方法见 memory:temp/pico-crawl/ 脚本重跑即可。

使用铁律

  1. 写 PICO 代码前先读对应子文档;语料查不到的 API 宁可声明"官方文档未记载"也不要按记忆补全
  2. 官方文档自身有矛盾(面部追踪、XRI 版本口径、SecureMR 双套命名)——矛盾区处置见 PITFALLS.md 第五节,不要只信单页。
  3. 版本迁移问题一律先查 VERSIONS.md 的方法级增删表再回答。

Version History

  • 5ee8388 Current 2026-08-17 04:12

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2026-08-17 04:12

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