Agent SkillsBesty0728/Unity-Skills › unity-manual-gameobject

unity-manual-gameobject

GitHub

提供Unity编辑器中手动创建、组织层级和调整变换的GUI操作指南,适用于少量对象的快速编辑场景。

SkillsForUnity/unity-skills~/skills/manual-gameobject/SKILL.md Besty0728/Unity-Skills

Trigger Scenarios

手动创建单个GameObject 在Hierarchy中父子化或排序对象 通过Inspector或Scene视图调整变换 查询Unity菜单路径

Install

npx skills add Besty0728/Unity-Skills --skill unity-manual-gameobject -g -y
More Options

Non-standard path

npx skills add https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/manual-gameobject -g -y

Use without installing

npx skills use Besty0728/Unity-Skills@unity-manual-gameobject

指定 Agent (Claude Code)

npx skills add Besty0728/Unity-Skills --skill unity-manual-gameobject -a claude-code -g -y

安装 repo 全部 skill

npx skills add Besty0728/Unity-Skills --all -g -y

预览 repo 内 skill

npx skills add Besty0728/Unity-Skills --list

SKILL.md

Frontmatter
{
    "name": "unity-manual-gameobject",
    "description": "Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation."
}

Triggers

  • Creating a single GameObject by hand
  • Parenting or reordering objects in the Hierarchy
  • Moving, rotating, or scaling objects via the Inspector or Scene view
  • Telling a user the exact menu path when they want to do it themselves

Manual GameObject Tasks

Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.

Automate when the task involves bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items — use the gameobject REST module instead.

Create a GameObject

Step 1 — Open the creation menu

Use any of these equivalent paths:

  • Main menu GameObject
  • Right-click in the Hierarchy window
  • Press Ctrl + Shift + N for a blank GameObject

Step 2 — Pick a primitive or empty object

  • GameObject > Create Empty
  • GameObject > 3D Object > Cube
  • GameObject > 3D Object > Sphere
  • GameObject > 3D Object > Plane
  • GameObject > Light, GameObject > Camera, etc.

The new object appears in the Hierarchy as a root object.

Create a child GameObject

Step 1 — Select the parent in the Hierarchy

Click the parent GameObject.

Step 2 — Create the child

  • GameObject > Create Empty Child (shortcut Alt + Shift + N)
  • Or GameObject > 3D Object > Cube

The child is indented under the parent in the Hierarchy.

Organize the Hierarchy with drag-and-drop

Step 1 — Reparent a GameObject

Drag the object onto another object in the Hierarchy. A blue highlight indicates the new parent.

Step 2 — Reorder siblings

Drag an object up or down between siblings. A horizontal blue line shows the drop position.

Step 3 — Make an object a root

Drag it into an empty area of the Hierarchy above or below other root objects.

Adjust a Transform in the Inspector

Step 1 — Select the GameObject

Select the object in the Hierarchy or Scene view.

Step 2 — Edit the Transform component

In the Inspector, change Position, Rotation, or Scale numerically.

Tips:

  • Click and drag the label to scrub small values.
  • Right-click a field and choose Reset to return to default.
  • The gear icon on the component lets you Reset, Copy Component, or Paste Component Values.

Adjust a Transform in the Scene view

Step 1 — Select the GameObject

Click it in the Scene view or Hierarchy.

Step 2 — Activate a transform tool

  • Q — Pan (Hand)
  • W — Translate (move)
  • E — Rotate
  • R — Scale
  • T — Rect Transform (for UI objects)

Step 3 — Use the gizmo

Drag the red, green, or blue axis arrows to move along one axis. Drag the square planes to move along two axes. Hold Ctrl to snap; hold Shift for precision or to enable the enhanced transform menu depending on Unity version.

Step 4 — Focus the camera

With the object selected, press F to frame the Scene view camera on it.

Rename or duplicate

Rename

  • Select the object and press F2.
  • Or right-click in the Hierarchy and choose Rename.

Duplicate

  • Select the object and press Ctrl + D.
  • Or right-click in the Hierarchy and choose Duplicate.

Automate instead?

If the user wants to create or modify many GameObjects, parent them programmatically, or apply exact transforms across many objects, switch to the REST module:

Version History

  • 5ee8388 Current 2026-08-17 04:11

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Version
5ee8388
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Indexed
2026-08-17 04:11

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