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公司:figma

Figma是一个矢量图形编辑器和原型设计工具,主要基于网页进行工作,通过macOS或Windows的桌面应用程序可激活离线编辑功能。适用于Android和iOS的配套程序称为Figma Mirror,可以在移动设备上查看Figma原型。Figma的功能集着重于用户界面设计及用户体验设计,并强调即时协作。

Improving performance with incremental frame loading

Large prototypes took minutes to load, and users took notice. Here’s how we overhauled our prototype player to improve load time and stability.

系统级颜色色卡制作的秘密,从理论到实践全解析!还能解锁Figma新功能

配色系统是设计系统的核心元素,创建配色系统的方法有很多种。例如,根据谷歌 Material Design 3 指南,一个设计系统必须具有主色、次要色、三级色和表面色(各种背景色)调色板,这将迫使你使用超过 40 种颜色。这么多的颜色会导致混乱,在设计过程中的会有干扰,大多数颜色甚至不会被使用。

设计系统是公司的核心产品,其用户是设计、开发和创意团队。因此,设计系统必须为所有人理解,为团队使用,为测试提供错误检查,并为公司盈利。我一直在努力实现这些目标,并因此改进了一种提供这些功能的配色系统。

Shishir Mehrotra’s 10 rules for leading great team meetings

Shishir Mehrotra shares tips for harnessing the power of the braintrust, asking the right questions, and landing a moonshot.

Creating coherence: How Spotify’s design system goes beyond platforms

Design Manager Juli Sombat sheds light on how a need for more cohesion led Spotify’s design systems team to approach components in a new way.

如何管理设计团队 Figma 文件

随着业务发展、产品迭代和团队规模不断壮大,如何高效管理不断积累的设计稿件、提升协作效率成为团队管理规范化不可缺失的一环。本文将分享笔者制定团队 Figma 文件管理规范的经验,每个团队的实际情况不同,希望能为大家提供一些解决问题的思路。

用 Figma 搭建可装配设计系统。

以全新的思路与手段构建高度自由、可复用、可扩展的设计系统。

How to build ground-breaking products: A manager's guide

The best teams understand what they’re producing, why they’re doing it, and how they can get it done—here's how manager's can make it happen.

The growing pains of database architecture

How the Figma infrastructure team reduced potential instability by scaling to multiple databases.

Behind the scenes: international keyboard shortcuts

Software Engineer Dorothy Chen explains the technical challenges and opportunities in making Figma keyboard shortcuts more accessible for everyone.

How we use data

Data is a vital component in how we improve Figma day by day. Learn more about what kind of data we use and how we use it.

How Figma put the bounce in spring animations

The physics behind spring animations.

How Figma’s multiplayer technology works

A peek into the homegrown solution we built as the first design tool with live collaborative editing.

Realtime Editing of Ordered Sequences

One of the problems we had to solve when we added multiplayer editing to Figma was supporting simultaneous editing of ordered sequences of objects.

Behind the feature: the hidden challenges of autosave

The technical challenges of updating our autosave system.

Inside Figma: a case study on strict null checks

A look at how we identify and address bugs.

How Mozilla’s Rust dramatically improved our server-side performance

How Mozilla’s new language dramatically improved our server-side performance.

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