Agent Skillscbrock84/headcount › process-design

process-design

GitHub

用于分析和优化运营流程,通过映射实际步骤、识别瓶颈并重构流程来消除重复故障和低效等待。适用于团队交接不可靠、任务耗时过长或需决策自动化与标准化的场景。

plugins/operations/skills/process-design/SKILL.md cbrock84/headcount

触发场景

同一故障反复发生 团队间交接不可靠 任务耗时远超预期 需要决定流程自动化或标准化

安装

npx skills add cbrock84/headcount --skill process-design -g -y
更多选项

非标准路径

npx skills add https://github.com/cbrock84/headcount/tree/main/plugins/operations/skills/process-design -g -y

不安装直接使用

npx skills use cbrock84/headcount@process-design

指定 Agent (Claude Code)

npx skills add cbrock84/headcount --skill process-design -a claude-code -g -y

安装 repo 全部 skill

npx skills add cbrock84/headcount --all -g -y

预览 repo 内 skill

npx skills add cbrock84/headcount --list

SKILL.md

Frontmatter
{
    "name": "process-design",
    "description": "Designs, documents, and fixes operational processes — mapping the current state, finding where work actually stalls, redesigning the flow, and building controls that hold. Use this when the same failure keeps recurring, when a handoff between teams is unreliable, when onboarding a repeated task, when work takes far longer than the work itself, or when deciding whether to automate, standardize, or eliminate a process."
}

Process design

Map what happens, not what is supposed to happen

Follow a real instance end to end and record every step, handoff, wait, and rework loop. Talk to the people doing it, who will describe several steps that exist nowhere in the documentation and one or two that everyone has quietly stopped doing.

Then measure two things:

  • Touch time — how long the work actually takes.
  • Elapsed time — how long it takes to get through.

The gap between them is the process. In most broken processes, work is waiting more than ninety percent of the time, which means speeding up the work changes almost nothing. Attack the waits.

Find the real constraint

One step governs throughput. Improving anything else produces inventory in front of the constraint and no more output. Find it: the step with a queue in front of it.

Common constraints that are not the obvious step: a single approver, a specialist everything routes through, a system that only one team can access, and a batch cycle that makes everything wait for the weekly run.

Redesign

In this order, because the order is the leverage:

  1. Eliminate. Does this step need to exist? Many exist to catch a failure that a different fix would prevent entirely.
  2. Simplify. Fewer handoffs, fewer approvals, fewer systems. Every handoff is a place work stops.
  3. Standardize. One way of doing it, written down, with the decision rules explicit.
  4. Automate. Last. Automating an unexamined process makes a bad process faster and much harder to change.

Push approval to the lowest level that can be accountable, and set thresholds so routine cases do not queue behind exceptional ones.

Make it hold

A documented process that relies on discipline degrades within a quarter. Build the control into the system: required fields, blocking gates, defaults that are correct, automated handoffs.

Never fix a recurring failure with a reminder. If people are forgetting a step, the system permits forgetting it. Fix that.

Never

  • Redesign from the documented process. Map what people actually do first.
  • Optimize a step that is not the constraint. Everything you speed up ahead of it just queues.
  • Add an approval to prevent a failure that happened once.
  • Hand over a process with no owner and no measure. It reverts within a quarter.

Return contract

Current state with elapsed and touch time, the constraint and its evidence, the redesign, what it costs to implement, and the measure that will show it worked.

版本历史

  • d58a7ee 当前 2026-09-02 21:08

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元信息

文件数
0
版本
9cbf340
Hash
78bff3c5
收录时间
2026-09-02 21:08

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