Agent Skillsgoogle/filament › filament-math

filament-math

GitHub

规范Filament引擎数学原语与命名约定,指导使用filament::math命名空间内的向量、矩阵及四元数类型,禁止引入外部数学库,确保图形计算代码的一致性与正确性。

tools/ai/agents/skills/filament_math/SKILL.md google/filament

触发场景

进行坐标变换 执行向量数学运算 设置投影矩阵

安装

npx skills add google/filament --skill filament-math -g -y
更多选项

非标准路径

npx skills add https://github.com/google/filament/tree/main/tools/ai/agents/skills/filament_math -g -y

不安装直接使用

npx skills use google/filament@filament-math

指定 Agent (Claude Code)

npx skills add google/filament --skill filament-math -a claude-code -g -y

安装 repo 全部 skill

npx skills add google/filament --all -g -y

预览 repo 内 skill

npx skills add google/filament --list

SKILL.md

Frontmatter
{
    "name": "filament-math",
    "description": "Enforce correct mathematical primitives and naming conventions in Filament code. Use this skill when performing coordinate transformations, vector math, or projection setups."
}

Filament Mathematical Primitives and Naming Conventions

Filament provides its own set of math primitives optimized for graphics. Avoid importing external library formats (like GLM, Eigen, or raw DirectX math structures) unless explicitly requested.

1. Approved Math Types

All math constructs must reside in the filament::math namespace:

  • Vectors:
    • math::float2 (2D float vectors)
    • math::float3 (3D float vectors)
    • math::float4 (4D float vectors)
    • math::half3 / math::half4 (half-precision float vectors)
    • math::int2 / math::int3 / math::int4 (integer vectors)
  • Matrices:
    • math::mat3f (3x3 float matrix)
    • math::mat4f (4x4 float matrix)
  • Rotations:
    • math::quatf (quaternion rotation)

2. Naming and Manipulations

  • Use standard operators (+, -, *, /) between math components.
  • Avoid raw float pointers or C-style array indices. Use the built-in constructors or indexing operators:
    // Correct
    math::float3 position(0.0f, 1.0f, 2.0f);
    float x = position.x; // or position[0]
    
  • When transforming vectors via matrices, ensure proper dimensional multiplication order:
    math::mat4f transform = ...;
    math::float4 homogeneousVec(position, 1.0f);
    math::float4 transformed = transform * homogeneousVec;
    

版本历史

  • d8b4a37 当前 2026-08-20 07:30

同 Skill 集合

skills/bindings_synchronization/SKILL.md
skills/code_review/SKILL.md
skills/cpp_header_inclusion/SKILL.md
skills/cpp_static_thread_safety/SKILL.md
skills/filament_android_development/SKILL.md
skills/filament_build_clean/SKILL.md
skills/filament_desktop_testing/SKILL.md
skills/header_self_containment/SKILL.md
skills/preprocessor_guard_hygiene/SKILL.md
skills/verification_protocols/SKILL.md
tools/ai/agents/skills/filament_lifetime/SKILL.md

元信息

文件数
0
版本
bdd01e8
Hash
e5bfd8fe
收录时间
2026-08-20 07:30

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