Agent SkillsPrefectHQ/prefab › prefab-ui

prefab-ui

GitHub

提供基于 Python DSL 构建交互式 React UI 的技能,涵盖 PrefabApp、布局组件、数据展示及 MCP 工具调用等核心模式与导入规范。

skills/prefab-ui/SKILL.md PrefectHQ/prefab

触发场景

使用 Prefab 库开发前端界面 构建带有交互逻辑的生成式 UI 应用 集成 MCP 工具的 UI 开发

安装

npx skills add PrefectHQ/prefab --skill prefab-ui -g -y
更多选项

不安装直接使用

npx skills use PrefectHQ/prefab@prefab-ui

指定 Agent (Claude Code)

npx skills add PrefectHQ/prefab --skill prefab-ui -a claude-code -g -y

安装 repo 全部 skill

npx skills add PrefectHQ/prefab --all -g -y

预览 repo 内 skill

npx skills add PrefectHQ/prefab --list

SKILL.md

Frontmatter
{
    "name": "prefab-ui",
    "description": "Build interactive UIs with the Prefab component library. Covers PrefabApp, layout (Grid, Row, Card), actions, expressions, and all component imports. Use when building Prefab UI apps, MCP apps with Prefab, FastMCP apps, or generative UIs."
}

Prefab UI

Prefab is a Python DSL for building interactive React UIs. You compose components using context managers, wire up actions as Pydantic models, and wrap everything in a PrefabApp.

This skill covers patterns and layout. For component-specific API details (props, variants, examples), use the component search tool with detail=True.

Core Pattern

from prefab_ui.app import PrefabApp
from prefab_ui.components import Column, Heading, Input, Button, Badge
from prefab_ui.components.control_flow import If
from prefab_ui.actions import ShowToast
from prefab_ui.actions.mcp import CallTool

with PrefabApp(state={"query": "", "results": []}) as app:
    with Column(gap=4):
        Heading("User Search")
        Input(name="query", placeholder="Search...")
        Button(
            "Search",
            on_click=CallTool(
                "search_users",
                arguments={"q": "{{ query }}"},
                result_key="results",
                on_error=ShowToast("{{ $error }}", variant="error"),
            ),
        )
        with If("results.length > 0"):
            Badge("{{ results.length }} found", variant="success")
  1. PrefabApp is the outermost context manager — children auto-append
  2. Container components (Column, Card, etc.) use with blocks
  3. state= takes a plain dict of initial client-side state
  4. {{ key }} templates resolve against state at render time
  5. Actions like CallTool call server tools; result_key writes results into state

Always pass state as a plain dict: PrefabApp(state={"count": 0}).

Imports

from prefab_ui.app import PrefabApp

# Components — import what you need
from prefab_ui.components import (
    # Layout
    Column, Row, Grid, GridItem, Container,
    Dashboard, DashboardItem, Div, Span,
    # Typography
    Heading, Text, H1, H2, H3, H4, P, Lead, Large, Small, Muted,
    BlockQuote, Label, Link, Markdown, Code,
    # Cards
    Card, CardHeader, CardTitle, CardDescription, CardContent, CardFooter,
    # Data display
    DataTable, DataTableColumn, Metric, Badge, Dot,
    Ring, Progress, Separator, Loader, Icon,
    Table, TableHeader, TableBody, TableRow, TableHead, TableCell,
    # Form controls
    Form, Field, Input, Textarea, Button, ButtonGroup,
    Select, SelectOption, Checkbox, Switch, Slider,
    Radio, RadioGroup, DatePicker, Calendar,
    Combobox, ComboboxOption, ChoiceCard,
    # Interactive
    Tabs, Tab, Accordion, AccordionItem,
    Dialog, Popover, Tooltip, HoverCard, Pages, Page,
    # Media
    Image, Audio, Video, Embed, Svg, DropZone,
)
from prefab_ui.components.charts import (
    BarChart, LineChart, AreaChart, PieChart,
    RadarChart, RadialChart, ScatterChart, Sparkline,
    ChartSeries,
)
from prefab_ui.components.control_flow import ForEach, If, Elif, Else

# Actions
from prefab_ui.actions import SetState, ToggleState, ShowToast, OpenLink
from prefab_ui.actions.mcp import CallTool, SendMessage, UpdateContext

Never import from prefab_ui directly except PrefabApp via prefab_ui.app. Spinner does not exist — use Loader. ChartSeries is in prefab_ui.components.charts, not prefab_ui.components.

Layout

Grid vs Row

Use Grid for card layouts and anything that needs equal or proportional columns. Use Row for inline elements (badges, icon + text, buttons):

# Equal-width cards — Grid handles sizing automatically
with Grid(columns=3, gap=4):
    with Card(css_class="p-6"):
        Metric(label="Revenue", value="$1.2M")
    with Card(css_class="p-6"):
        Metric(label="Users", value="4,821")
    with Card(css_class="p-6"):
        Metric(label="Uptime", value="99.9%")

# Proportional widths (2:1 ratio)
with Grid(columns=[2, 1], gap=4):
    with Card():
        with CardContent():
            LineChart(...)
    with Card():
        with CardContent():
            Text("Summary")

# Row for inline elements only
with Row(gap=2, align="center"):
    Icon("circle-check")
    Text("Completed")
    Badge("3 items")

Card Patterns

Two patterns — don't mix them in a single Card:

# Structured: sub-components have built-in padding
with Card():
    with CardHeader():
        CardTitle("Settings")
        CardDescription("Manage your preferences")
    with CardContent():
        Input(name="name")
    with CardFooter():
        Button("Save")

# Simple: direct children, add padding yourself
with Card(css_class="p-6"):
    Metric(label="Total", value="{{ total }}")

Tabs

Content goes inside each Tab — Tab is a container, not just a header:

with Tabs(default_value="overview"):
    with Tab("Overview", value="overview"):
        with Card():
            with CardContent():
                Text("overview content")
    with Tab("Settings", value="settings"):
        Text("settings content")

Metric

Metric(label="Revenue", value="$1.2M", delta="+12%", trend="up",
       trend_sentiment="positive", description="vs last month")

delta= is the change text. trend= is "up"/"down"/"neutral" (sets the arrow icon). trend_sentiment= is "positive"/"negative"/"neutral" (sets the color).

DataTable

rows= (not data=), columns use key= and header= (not label=):

DataTable(
    columns=[
        DataTableColumn(key="name", header="Name", sortable=True),
        DataTableColumn(key="email", header="Email"),
    ],
    rows=users,  # list of dicts, or "{{ state_key }}"
    search=True,
    search_placeholder="Search contacts...",
    paginated=True,
)

Use search_placeholder= to customize the search input text.

on_row_click= actions fire when the row is clicked and receive the clicked row as $event. Access row fields through $event, for example {{ $event.email }} or EVENT.email.

Layout Props

Column, Row, Grid accept gap, align, justify as native props:

Column(gap=4)                        # gap-4
Row(gap=2, justify="between")        # gap-2 justify-between
Grid(columns=3, gap=4)               # grid-cols-3 gap-4

Use css_class for anything beyond these: Column(css_class="max-w-2xl mx-auto").

For app-level styling, use PrefabApp(css=[...]) for inline CSS strings and PrefabApp(stylesheets=[...]) only for external CSS URLs. Stylesheet URLs are loaded as <link> tags and may affect CSP; inline CSS is loaded as <style>.

Carousel

Carousel cycles through children. Each direct child becomes one slide. Three modes through configuration:

# Interactive carousel — arrows, dots, swipe
with Carousel(show_dots=True):
    Card(...)
    Card(...)

# Peek — show partial adjacent slides (1.3 = 1 full + 30% of next)
with Carousel(visible=1.3, align="center", dim_inactive=True):
    Card(...)

# Multiple visible slides
with Carousel(visible=3, gap=16):
    Card(...)

# Auto-advancing reel
with Carousel(auto_advance=3000, show_controls=False):
    Card(...)

# Vertical reel
with Carousel(direction="down", visible=3, gap=16, auto_advance=2000, show_controls=False):
    Div(style={"height": "160px"})

# Marquee — continuous smooth scroll
with Carousel(continuous=True, speed=3, show_controls=False):
    Badge("A")
    Badge("B")

# Fade transition
with Carousel(effect="fade", auto_advance=2000, show_controls=False):
    Card(...)

Key props: visible (int/float/None), gap, direction (left/right/up/down), auto_advance (ms), continuous, speed (1-10), effect (slide/fade), dim_inactive, show_controls, controls_position (overlay/outside/gutter), show_dots, align (start/center/end), loop.

Actions

Actions are Pydantic models. All support on_success and on_error:

# Client-side (instant)
SetState("count", "{{ count + 1 }}")
ToggleState("showAdvanced")
ShowToast("Done!", variant="success")
OpenLink("https://example.com")

# MCP round-trip
CallTool("search", arguments={"q": "{{ query }}"}, result_key="results")
SendMessage("Summarize {{ item }}")
UpdateContext(content="User selected {{ item }}")

# Chaining — | composes actions into a sequential list
Button(
    "Save",
    on_click=SetState("loading", True)
    | CallTool("save", result_key="saved")
    | SetState("loading", False),
)

# Explicit lists remain supported
Button("Reset", on_click=[SetState("count", 0), ShowToast("Reset")])

on_mount

Every component (and PrefabApp) supports on_mount — actions that fire when the component mounts. Useful for initializing data, starting polling, or running setup logic:

# Poll a server tool every 3 seconds when the app loads
PrefabApp(
    view=dashboard_view,
    on_mount=SetInterval(
        duration=3000,
        on_tick=CallTool("refresh", on_success=SetState("stats", RESULT)),
    ),
)

# Load data when a conditional section becomes visible
with Condition("{{ showDetails }}"):
    Column(
        on_mount=CallTool("load_details", on_success=SetState("details", RESULT)),
        children=[Text("{{ details }}")],
    )

Expressions

String props support {{ expression }} templates:

Text("Hello, {{ user.name }}!")
Text("{{ items.length }} items ({{ total | currency }})")
Button("{{ loading ? 'Loading...' : 'Submit' }}")

Supports dot paths, arithmetic (+ - * /), comparisons (== != > <), logical (&& || !), ternary (? :), and pipes (| upper, | currency, | length, | truncate:50, etc.).

Special variables: $event (triggering value in onChange/onClick), $error (error message in onError), $index and $item (in ForEach).

Naming Convention

Python uses snake_case; wire protocol uses camelCase. Mapping is automatic: on_clickonClick, css_classcssClass, etc.

Positional Arguments

Most components accept their primary field positionally:

Button("Click me")           # label
Text("Hello")                # content
Heading("Title", level=2)    # content, level
Tab("General")               # title
ForEach("users")             # key
CallTool("search")           # tool
SetState("count", 42)        # key, value
ShowToast("Saved!")          # message

版本历史

  • 0ec9369 当前 2026-09-09 04:31
  • d81dce7 2026-07-24 17:50

同 Skill 集合

skills/prefab-dev-build/SKILL.md

元信息

文件数
0
版本
0ec9369
Hash
ee21aec9
收录时间
2026-07-24 17:50

首页 - Wiki
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-09-18 03:19
浙ICP备14020137号-1