Agent Skills
› Mochocyang/QMAI
› worldbuilding-outline-last
worldbuilding-outline-last
GitHub指导在小说大纲阶段最后补充世界观设定,确保规则、势力和等级体系服务于剧情与卖点,避免过度构建无关背景。
触发场景
需要补充世界观
设定过多导致故事停滞
安装
npx skills add Mochocyang/QMAI --skill worldbuilding-outline-last -g -y
SKILL.md
Frontmatter
{
"name": "worldbuilding-outline-last",
"description": "Use when a novel outline needs worldbuilding after plot, hook, goals, and characters are known, or when the user is overbuilding lore before the story works. Trigger on 世界观, 设定太多, 境界, 等级, 宗门, 背景故事, worldbuilding. Do not use to create lore before the story premise exists."
}
Webnovel Worldbuilding Last
Core Principle
Worldbuilding comes last. Add only settings that support the plot, selling point, goal ladder, and character functions. Do not write an encyclopedia before the story can move.
Execution
-
Read prior components
- Plot seed, selling point, goals, protagonist, and supporting cast must exist.
-
Derive necessary settings
- What rules make the selling point work?
- What institutions create the stage goals?
- What locations enable the first arcs?
- What limits prevent the protagonist from solving everything too easily?
-
Write minimum viable worldbuilding
- Keep only rules that will appear in early story or drive conflict.
-
Cut decorative lore
- If a setting does not affect choices, conflict, or reader expectation, mark it as later.
Output Format
## 世界观设定
### 必要规则
### 势力和地点
### 等级或资源体系
### 与卖点的连接
### 暂不展开的设定
Source Trace
From 大纲如何写.mp3: “最后一步,才是世界观...不要把精力浪费在这上面...一定要根据前面的内容来设定。”
版本历史
- 1213bee 当前 2026-07-19 23:48


