软件的声音

Repetitive. Disruptive. Annoying.

重复的。干扰的。烦人的。

Sound is an outcast in Software Design. We may embrace the aesthetics of animation and visuals, but sound is different. It’s intrusive. Unlike visuals on a screen, you can’t look away or ignore it. It’s enough to make you rip the batteries out of a toy or frisbee an iPad across the room (speaking from experience).

声音在软件设计中是个局外人。我们可能拥抱动画和视觉的美学,但声音是不同的。它是侵入性的。与屏幕上的视觉不同,你不能移开目光或忽视它。它足以让你拔掉玩具的电池,或者把iPad扔到房间的另一边(从经验中说)。

And yet, play a video game without sound and its powerful punch lands with no force. Without music, once moving moments in a film become dull, even comical (Jurassic Park, Rocky). Sound holds an immense power to elevate any experience—including the most boring of software.

然而,如果没有声音玩视频游戏,它的强大冲击力就会消失。没有音乐,电影中的感人时刻变得乏味,甚至滑稽(侏罗纪公园洛基)。声音具有极大的力量,可以提升任何体验,包括最无聊的软件。

Sound in software isn’t inherently bad. It’s just been really badly designed.

软件中的声音并不是本质上的坏事。只是设计得非常糟糕。

We use sound in every !Boring app, and many have called it out as one of their favorite aspects of our apps. We’ve learned a few things about when to use sound, how to design it, and how to implement it. When done right, sound unlocks a path to much richer software experiences

我们在每个!Boring应用中都使用声音,许多人称其为我们应用程序中最喜欢的方面之一。我们对何时使用声音、如何设计声音以及如何实现声音有了一些经验。如果做得好,声音可以为软件体验带来更丰富的路径。

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If you haven’t worked with sound before, it may be difficult to know where to start. When should you use it? How do you create it? How do you shape it? How do you even talk about it? Let's get in it. <Headphones on>

如果你以前没有接触过声音,可能很难知道从哪里开始。什么时候应该使用它?如何创建它?如何塑造它?甚至如何谈论它?让我们开始吧。<戴上耳机>

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When To Use Sound

何时使用声音

Sound design starts with knowing when to use it and when not to. While I can’t tell you exactly where to add sound in your software, I can share a few guidelines on where sound adds value.

声音设计始于知道何时使用它,何时不使用。虽然我不能告诉你在软件中确切的添加声音的位置,但我可以分享一些声音增加价值的准则。

  1. Communicate something. Sound can be thought of as the voice of your software. It can be a gentle “mm” to acknowledge a common action or a shout to cal...
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