create-control-manifest
GitHub从已接受的架构决策记录(ADRs)中提取可执行规则,生成按架构层组织的控制清单。用于明确开发中的必做与禁做事项,辅助代码规范落地。
Trigger Scenarios
Install
npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -g -y
SKILL.md
Frontmatter
{
"name": "create-control-manifest",
"model": "sonnet",
"description": "Flat must-do\/never-do rules sheet per system and layer, extracted from Accepted ADRs. ADRs explain why; this is actionable.",
"allowed-tools": "Read, Glob, Grep, Write, Agent, AskUserQuestion, Bash(bash \"*\/.claude\/skills\/create-control-manifest\/..\/..\/hooks\/yaml-helper.sh\" resolve_config *)",
"argument-hint": "[update — regenerate from current ADRs]",
"user-invocable": true
}
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Create Control Manifest
The Control Manifest is a flat, actionable rules sheet for programmers. It answers "what do I do?" and "what must I never do?" — organized by architectural layer, extracted from all Accepted ADRs, technical preferences, and engine reference docs. Where ADRs explain why, the manifest tells you what.
Output: docs/architecture/control-manifest.md
When to run: After /architecture-review passes and ADRs are in Accepted
status. Re-run whenever new ADRs are accepted or existing ADRs are revised.
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
1. Load All Inputs
ADRs
Establish the denominator first. Glob docs/architecture/adr-*.md. Call the
count N. If N is 0: "No ADRs found — run /architecture-decision before
building a control manifest." Stop.
Resolve status without reading the ADRs — the filter must precede the read, not follow it:
Grep pattern="^## Status" glob="docs/architecture/adr-*.md" output_mode="content" -A 3
Interpret against N:
| Result | Meaning | Action |
|---|---|---|
N matches, some read Accepted |
Normal. | The Accepted set is A; proceed with A. |
N matches, none Accepted |
Genuinely no Accepted ADRs. | "[N] ADRs found, none Accepted. A manifest built from Proposed ADRs would encode decisions that may still change." Ask whether to proceed with Proposed or stop. Do not silently emit an empty manifest. |
| 0 matches, N > 0 | Malformed ADRs — not an empty Accepted set. ## Status is BLOCKING-if-missing. |
"[N] ADRs found, none has a ## Status section — acceptance cannot be determined. Run /architecture-decision [file] retrofit on each." Stop. Do not treat all ADRs as Accepted; do not emit a manifest. |
- Note the ADR number and title for every rule sourced.
Project Config
- Read
naming.*andperformance.*fromproject.yaml; for any key absent or empty, fall back to.claude/docs/technical-preferences.md - Read approved libraries/addons and forbidden patterns from
.claude/docs/technical-preferences.md(not migrated to project.yaml)
Engine Reference
- Read
docs/engine-reference/[engine]/VERSION.mdfor engine + version - Read
docs/engine-reference/[engine]/deprecated-apis.md— these become forbidden API entries - Read
docs/engine-reference/[engine]/current-best-practices.mdif it exists
Report: "Loaded [N] Accepted ADRs, engine: [name + version]."
2. Extract Rules from Each ADR
Read only these four sections per Accepted ADR — not the whole file. Context, Consequences, Migration Plan and Validation Criteria explain why a decision was made; the manifest records what to do, so they are not needed here:
Grep pattern="^## (Decision|Alternatives Considered|Performance Implications|Engine Compatibility)" glob="docs/architecture/adr-*.md" output_mode="content" -A 30
Filter the results to the Accepted set A resolved above. If a section is
absent for a given ADR, note it per ADR and continue; if a section is absent
across all of A, report "No Accepted ADR contains a [section] section — the
manifest's [category] rules will be empty. Verify this is intended." Escalate to
a full read of one ADR only when its scanned sections cross-reference material
outside them (e.g. a Decision that says "subject to the constraints in Context").
For each Accepted ADR, extract:
Required Patterns (from the ## Decision section)
- Every "must", "should", "required to", "always" statement in the Decision body
— including any
### Implementation Guidelinessub-heading when the ADR has one (newer ADRs emit it; older ones state mandates directly in## Decision). Never scan for### Implementation Guidelinesalone — it is absent from many skill-authored ADRs, and scanning for it yields an empty Required Patterns section on a manifest that should have been full. - Every specific pattern or approach mandated
Forbidden Approaches (from "Alternatives Considered" sections)
- Every alternative that was explicitly rejected — why it was rejected becomes the rule ("never use X because Y")
- Any anti-patterns explicitly called out
Performance Guardrails (from "Performance Implications" section)
- Budget constraints: "max N ms per frame for this system"
- Memory limits: "this system must not exceed N MB"
Engine API Constraints (from "Engine Compatibility" section)
- Post-cutoff APIs that require verification
- Verified behaviours that differ from default LLM assumptions
- API fields or methods that behave differently in the pinned engine version
Layer Classification
Classify each rule by the architectural layer of the system it governs:
- Foundation: Scene management, event architecture, save/load, engine init
- Core: Core gameplay loops, main player systems, physics/collision
- Feature: Secondary systems, secondary mechanics, AI
- Presentation: Rendering, audio, UI, VFX, shaders
If an ADR spans multiple layers, duplicate the rule into each relevant layer.
3. Add Global Rules
Combine rules that apply to all layers:
From project config (project.yaml, else technical-preferences.md):
- Naming conventions —
naming.*: classes, variables, signals/events, files, constants - Performance budgets —
performance.*: target framerate, frame budget, draw call limits, memory ceiling
From deprecated-apis.md:
- Deprecated APIs → Forbidden API entries, filtered for relevance to this
project. Do not copy the deprecation table wholesale.
Each entry must apply to what this project actually builds.
deprecated-apis.mdmixes dimensions and subsystems: itsGodotPhysics3D → Jolt Physics 3Drow is 3D-only, so emitting it unqualified gives a 2D project a global rule about a physics engine it never uses. If you cannot tell whether an entry applies — 2D vs 3D, a module the project does not include — either scope the rule ("when using 3D physics: ...") or omit it and note it as unresolved. A manifest of rules that do not apply is one nobody reads, and/create-storiesconsumes this file.
From current-best-practices.md (if available):
- Engine-recommended patterns → Required entries
From technical-preferences.md forbidden patterns:
- Copy any "Forbidden Patterns" entries directly
4. Present Rules Summary Before Writing
Before writing the manifest, present a summary to the user:
## Control Manifest Preview
Engine: [name + version]
ADRs covered: [list ADR numbers]
Total rules extracted:
- Foundation layer: [N] required, [M] forbidden, [P] guardrails
- Core layer: [N] required, [M] forbidden, [P] guardrails
- Feature layer: ...
- Presentation layer: ...
- Global: [N] naming conventions, [M] forbidden APIs, [P] approved libraries
Use AskUserQuestion:
- Prompt: "Does this rule summary look complete?"
- Options:
[A] Yes — looks good, run the director review and write the manifest[B] Add rules — I have additional rules to include before writing[C] Remove rules — some extracted rules should be dropped[D] Stop here — I need to review the ADRs first
4b. Director Gate — Technical Review
Review mode check — apply before spawning TD-MANIFEST:
solo→ skip. Note: "TD-MANIFEST skipped — Solo mode." Proceed to Phase 5.lean→ skip. Note: "TD-MANIFEST skipped — Lean mode." Proceed to Phase 5.full→ spawn as normal.
Spawn technical-director via Agent using gate TD-MANIFEST (.claude/docs/director-gates/td-manifest.md).
Pass: the Control Manifest Preview from Phase 4 (rule counts per layer, full extracted rule list), the list of ADRs covered, engine version, and any rules sourced from technical-preferences.md or engine reference docs.
The technical-director reviews whether:
- All mandatory ADR patterns are captured and accurately stated
- Forbidden approaches are complete and correctly attributed
- No rules were added that lack a source ADR or preference document
- Performance guardrails are consistent with the ADR constraints
Apply the verdict:
- APPROVE → proceed to Phase 5
- CONCERNS → surface via
AskUserQuestionwith options:Revise flagged rules/Accept and proceed/Discuss further - REJECT → do not write the manifest; fix the flagged rules and re-present the summary
5. Write the Control Manifest
Use AskUserQuestion:
- Prompt: "May I write the Control Manifest?"
- Options:
[A] Yes — write to docs/architecture/control-manifest.md[B] Show me the full draft first, then ask again[C] Not yet — I want to make more changes
Format:
# Control Manifest
> **Engine**: [name + version]
> **Last Updated**: [date]
> **Manifest Version**: [date]
> **ADRs Covered**: [ADR-NNNN, ADR-MMMM, ...]
> **Status**: [Active — regenerate with `/create-control-manifest update` when ADRs change]
`Manifest Version` is the date this manifest was generated. Story files embed
this date when created. `/story-readiness` compares a story's embedded version
to this field to detect stories written against stale rules. Always matches
`Last Updated` — they are the same date, serving different consumers.
This manifest is a programmer's quick-reference extracted from all Accepted ADRs,
technical preferences, and engine reference docs. For the reasoning behind each
rule, see the referenced ADR.
---
## Foundation Layer Rules
*Applies to: scene management, event architecture, save/load, engine initialisation*
### Required Patterns
- **[rule]** — source: [ADR-NNNN]
- **[rule]** — source: [ADR-NNNN]
### Forbidden Approaches
- **Never [anti-pattern]** — [brief reason] — source: [ADR-NNNN]
### Performance Guardrails
- **[system]**: max [N]ms/frame — source: [ADR-NNNN]
---
## Core Layer Rules
*Applies to: core gameplay loop, main player systems, physics, collision*
### Required Patterns
...
### Forbidden Approaches
...
### Performance Guardrails
...
---
## Feature Layer Rules
*Applies to: secondary mechanics, AI systems, secondary features*
### Required Patterns
...
### Forbidden Approaches
...
---
## Presentation Layer Rules
*Applies to: rendering, audio, UI, VFX, shaders, animations*
### Required Patterns
...
### Forbidden Approaches
...
---
## Global Rules (All Layers)
### Naming Conventions
| Element | Convention | Example |
|---------|-----------|---------|
| Classes | [from naming.* in project.yaml, else technical-preferences.md] | [example] |
| Variables | [from naming.* in project.yaml, else technical-preferences.md] | [example] |
| Signals/Events | [from naming.* in project.yaml, else technical-preferences.md] | [example] |
| Files | [from naming.* in project.yaml, else technical-preferences.md] | [example] |
| Constants | [from naming.* in project.yaml, else technical-preferences.md] | [example] |
### Performance Budgets
| Target | Value |
|--------|-------|
| Framerate | [from performance.* in project.yaml, else technical-preferences.md] |
| Frame budget | [from performance.* in project.yaml, else technical-preferences.md] |
| Draw calls | [from performance.* in project.yaml, else technical-preferences.md] |
| Memory ceiling | [from performance.* in project.yaml, else technical-preferences.md] |
### Approved Libraries / Addons
- [library] — approved for [purpose]
### Forbidden APIs ([engine version])
These APIs are deprecated or unverified for [engine + version]:
- `[api name]` — deprecated since [version] / unverified post-cutoff
- Source: `docs/engine-reference/[engine]/deprecated-apis.md`
### Cross-Cutting Constraints
- [constraint that applies everywhere, regardless of layer]
6. Suggest Next Steps
After writing the manifest:
- If epics/stories don't exist yet: "Run
/create-epics layer: foundationthen/create-stories [epic-slug]— programmers can now use this manifest when writing story implementation notes." - If this is a regeneration (manifest already existed): "Updated. Recommend notifying the team of changed rules — especially any new Forbidden entries."
Collaborative Protocol
Applies in collaborative mode (the default). For guided and
autonomous modes, see .claude/docs/automation-modes.md — the rules below
describe what collaborative mode requires, not universal behavior.
- Load silently — read all inputs before presenting anything
- Show the summary first — let the user see the scope before writing
- Ask before writing — always confirm before creating or overwriting the manifest. On write: Verdict: COMPLETE — control manifest written. On decline: Verdict: BLOCKED — user declined write.
- Source every rule — never add a rule that doesn't trace to an ADR, a technical preference, or an engine reference doc
- No interpretation — extract rules as stated in ADRs; do not paraphrase in ways that change meaning
Version History
-
7ed2c3e
Current 2026-09-28 04:02
优化了ADRs状态过滤逻辑,增加对格式错误ADRs的阻断处理;调整了技术偏好配置的读取优先级,优先使用project.yaml。
- 984023d 2026-07-25 09:36


