Agent Skills › isaac-sim/IsaacSim › isaac-sim-robot-navigation

isaac-sim-robot-navigation

GitHub

用于在Isaac Sim中实时驱动移动机器人,结合强化学习策略、轨迹跟随及物理仿真进行运行时导航控制。

.claude/skills/isaac-sim-robot-navigation/SKILL.md isaac-sim/IsaacSim

Trigger Scenarios

需要实时控制机器人在USD场景中移动 部署或运行导出的RL机器人策略 配置Isaac Sim中的物理引擎与渲染设置

Install

npx skills add isaac-sim/IsaacSim --skill isaac-sim-robot-navigation -g -y
More Options

Non-standard path

npx skills add https://github.com/isaac-sim/IsaacSim/tree/release/6.3/.claude/skills/isaac-sim-robot-navigation -g -y

Use without installing

npx skills use isaac-sim/IsaacSim@isaac-sim-robot-navigation

指定 Agent (Claude Code)

npx skills add isaac-sim/IsaacSim --skill isaac-sim-robot-navigation -a claude-code -g -y

安装 repo 全部 skill

npx skills add isaac-sim/IsaacSim --all -g -y

预览 repo 内 skill

npx skills add isaac-sim/IsaacSim --list

SKILL.md

Frontmatter
{
    "name": "isaac-sim-robot-navigation",
    "license": "Apache-2.0",
    "metadata": {
        "author": "Renato Gasoto <info@nvidia.com>"
    },
    "description": "Live robot navigation and RL policy deployment in Isaac Sim. Use for runtime control or deploying exported robot policies with RobotPolicyRunner, env.yaml, and IO descriptors."
}

Isaac Sim Robot Navigation — Runtime

Purpose

Drive mobile robots at runtime with RL policies, trajectory followers, and physics/baked/per-frame stage strategies while avoiding common Kit 110 pitfalls.

Prerequisites

  • Built Isaac Sim ($ISAAC_SIM_DIR or _build/linux-x86_64/release).
  • NVIDIA GPU with a current driver (nvidia-smi).
  • Shell env contract from isaac-sim-orchestrator: $ISAAC_SIM_DIR, $ISAAC_LAB_DIR, $WORKSPACE_DIR.

Limitations

  • Targets Isaac Sim 6 / Kit 110 unless a section states otherwise.
  • Does not replace official NVIDIA documentation for unsupported edge cases.

Troubleshooting

Error / symptom Cause Solution
Extension or import not found Wrong $ISAAC_SIM_DIR or stale build Point env vars at _build/linux-x86_64/release or rebuild
Black or empty frames Missing lights or non-RTX render mode Add dome/key light; confirm RTX / PathTracing settings
Hang on stage load or first render MDL compile or oversized stage Follow isolation steps in isaac-sim-troubleshooting

Runtime navigation specialization. Driving a robot through a USD scene live, in your own Isaac Sim script.

Read These Skills First

For policy export or deployment, start with Robot policy deployment. It covers artifact discovery, direct env.yaml reuse, launch commands, validation, failure checks, and teardown. Use the linked Unitree H2 sample when a concrete robot example is needed. The navigation and rendering prerequisites below apply when also planning paths or capturing renders. Do not apply the heavy-stage physics-stripping recipe below to policy deployment. Preserve the actual robot roots, ground/contact surfaces, and task objects, including their rigid-body and collision APIs.

  • navigation-primitives — occupancy maps, A* planning, differential/holonomic kinematics, robot footprints (Spot Z=0.69, etc.), look-at chase camera math, common gotchas. This skill assumes you know that substrate.
  • isaac-sim-rendering — RT2, persistent session, ACES, frame validation
  • isaac-sim-troubleshooting — Kit 110 hang/freeze reference

When To Use This Skill (vs siblings)

Goal Use
Drive a robot through a scene in real time, see it move this skill
Export and deploy a robot RL policy in Isaac Sim this skill, policy deployment workflow
Record trajectories then re-render with sensors for SDG mobility-gen
Publish/subscribe Nav2 topics to ROS 2 isaac-sim-ros2-bridge

Runtime APIs

Capability API
RL policy execution isaacsim.robot.policy.examples.RobotPolicyRunner + root get_*_spec factory
Robot articulation isaacsim.core.experimental.prims.Articulation
Physics lifecycle isaacsim.core.simulation_manager.SimulationManager

For shared primitives (omap, A*, kinematics, look-at), see navigation-primitives.

Physics Simulation on Kit 110 (CRITICAL)

Timeline MUST be playing for Physics simulation

import isaacsim.core.experimental.utils.app as app_utils
app_utils.play(commit=True)  # WITHOUT THIS, PHYSICS NEVER STEPS

Strip non-robot physics from heavy stages

This legacy recipe is excluded from policy deployment, including locomotion and manipulation. It removes all physics outside a hardcoded /World/Robot prefix, including ground, task objects, and robots rooted elsewhere (such as /World/H2). Use it only on a disposable visualization scene where every affected prim has been confirmed unnecessary for physics. A large prim count alone does not justify removing physics.

from pxr import Usd, UsdPhysics

for p in Usd.PrimRange(stage.GetPseudoRoot()):
    if str(p.GetPath()).startswith("/World/Robot"):
        continue
    if p.HasAPI(UsdPhysics.RigidBodyAPI):
        p.RemoveAPI(UsdPhysics.RigidBodyAPI)
    if p.HasAPI(UsdPhysics.CollisionAPI):
        p.RemoveAPI(UsdPhysics.CollisionAPI)

Kit 110 Exec Model (CRITICAL — 2026-03-15)

  • Synchronous code executes immediately in --exec scripts. No async needed for scene setup.
  • asyncio.ensure_future() needs explicit event loop subscription:
    omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(lambda e: None)
    asyncio.ensure_future(main())
    
  • capture_viewport_to_file() returns MultiAOVFileCapture — use .wait_for_result(completion_frames=8), NOT .wait().
  • Pattern: sync scene build → async render scheduling → event loop keeps it alive
  • Scene load + 100 asset placement + 3-camera render in ~40s total

Camera Chase Cam

The look-at math and standard camera offsets (chase/overhead/POV) live in navigation-primitives. Runtime considerations on top of that:

  • Camera collision avoidance (TODO): chase camera clips into rack geometry when robot enters narrow aisles. Need raycast from chase eye → robot; if occluded, raise camera or shift laterally. Not yet implemented.

Failure Modes & Recovery

FAILURE: VkResult: ERROR_OUT_OF_DEVICE_MEMORY during navigation render

  • SYMPTOMS: Vulkan crash partway through capture loop on heavy stage
  • CAUSE: Approach B (baked timeSamples) + RT2 + 50K+ prims
  • FIX: Switch to approach C (per-frame transform)

FAILURE: Robot floats above ground or falls through floor

  • CAUSE: Wrong Z offset
  • FIX: See navigation-primitives Robot Footprint table

FAILURE: Physics never steps after kill+relaunch

  • CAUSE: Kill+relaunch bug, dirty GPU state
  • FIX: Wait 30+ seconds, verify zero Kit processes, or reboot

FAILURE: A* path looks fine on omap but robot clips a rack at render

  • CAUSE: Skipped step 5/6 of the validation pipeline (see navigation-primitives)
  • FIX: Always validate every smoothed point is in navigable space

Integration Points

  • RECEIVES from: navigation-primitives — omap, A*, kinematics, robot specs, camera math
  • RECEIVES from: occupancy-map — map.yaml or runtime grid
  • RECEIVES from: urdf-mjcf-to-usd-conversion — robot USD
  • PRODUCES for: isaac-sim-rendering — animated scene ready for RT2 capture and frame sequences of nav runs

Version History

  • 87c9527 Current 2026-10-19 10:43

    更新适配 Isaac Sim 6.2.0 GA 版本

  • 2469084 2026-09-22 15:45

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