ui-features
GitHub提供侧边栏 UI/UX 功能实现指南,涵盖模态框、键盘快捷键、鼠标交互、滚动及渲染规范。
Trigger Scenarios
Install
npx skills add marcus/sidecar --skill ui-features -g -y
SKILL.md
Frontmatter
{
"name": "ui-features",
"description": "Implementing UI\/UX features in sidecar including modals (internal\/modal library), keyboard shortcuts, mouse support, scrolling, pill\/tab rendering, and pane resizing. Use when implementing UI features, handling user input, adding keyboard shortcuts, building modals, or working on UX improvements."
}
UI Feature Implementation
Single entry point for sidecar UI work. All new modals must use internal/modal. For complete keyboard shortcut listings, see references/keyboard-shortcuts-reference.md.
Quick Checklist
- Modals: use
internal/modal, render withui.OverlayModal, avoid manual hit region math - Pills/chips/tabs: use
styles.RenderPillWithStyle; auto-fallback whennerdFontsEnabledis false - Keyboard: Commands + FocusContext + bindings must match; names short; priorities set
- Mouse: rebuild hit regions on each render; add general regions first, specific last
- Rendering: keep output within View width/height to avoid header/footer overlap. Use
contentHeight := height - headerLines - footerLines - Testing: verify keyboard, mouse, hover, scrolling, and footer hints
- Plugins must NOT render their own footer -- the app renders a unified footer from
Commands()
Modals (internal/modal)
All new modals must use internal/modal. See docs/guides/deprecated/declarative-modal-guide.md for the full API.
Create a modal
m := modal.New("Delete Worktree?",
modal.WithWidth(58),
modal.WithVariant(modal.VariantDanger),
modal.WithPrimaryAction("delete"),
).
AddSection(modal.Text("Name: " + wt.Name)).
AddSection(modal.Spacer()).
AddSection(modal.Buttons(
modal.Btn(" Delete ", "delete", modal.BtnDanger()),
modal.Btn(" Cancel ", "cancel"),
))
Render in View
func (p *Plugin) renderDeleteView(width, height int) string {
background := p.renderListView(width, height)
rendered := p.deleteModal.Render(width, height, p.mouseHandler)
return ui.OverlayModal(background, rendered, width, height)
}
Handle input in Update
case tea.KeyMsg:
action, cmd := p.deleteModal.HandleKey(msg)
if action != "" {
return p.handleModalAction(action)
}
return p, cmd
case tea.MouseMsg:
action := p.deleteModal.HandleMouse(msg, p.mouseHandler)
if action != "" {
return p.handleModalAction(action)
}
return p, nil
Modal initialization and caching (critical)
Always call ensureModal() in BOTH View and Update handlers. Create an ensure function that:
- Returns early if required state is missing
- Caches based on width to avoid rebuilding every frame
- Creates the modal only when needed
func (p *Plugin) ensureMyModal() {
if p.targetItem == nil {
return
}
modalW := 50
if modalW > p.width-4 { modalW = p.width - 4 }
if modalW < 20 { modalW = 20 }
if p.myModal != nil && p.myModalWidthCache == modalW {
return
}
p.myModalWidthCache = modalW
p.myModal = modal.New("Title", modal.WithWidth(modalW), ...).
AddSection(...)
}
The key handler MUST call ensure before checking nil:
func (p *Plugin) handleMyModalKeys(msg tea.KeyMsg) tea.Cmd {
p.ensureMyModal() // CRITICAL: Initialize before nil check
if p.myModal == nil { return nil }
action, cmd := p.myModal.HandleKey(msg)
return cmd
}
Async content invalidation
When modal content depends on async data, invalidate the cache when data arrives:
case MyDataLoadedMsg:
p.myData = msg.Data
p.clearMyModal() // Force rebuild with new content
return p, nil
Modal keyboard shortcuts and footer hints
Modals need their own focus context and commands for footer hints:
- Return a dedicated context from
FocusContext() - Add commands for the modal context in
Commands() - Add bindings in
internal/keymap/bindings.go - Intercept custom keys before
modal.HandleKey(Tab/Enter/Esc are handled internally)
func (p *Plugin) FocusContext() string {
switch p.viewMode {
case ViewModeError: return "git-error"
case ViewModePushMenu: return "git-push-menu"
default: return "git-status"
}
}
Modal notes
HandleKey/HandleMousehandle Tab, Shift+Tab, Enter, Esc internally- Backdrop clicks return "cancel"; use
WithCloseOnBackdropClick(false)to disable - Use built-in sections (Text, Input, Textarea, Buttons, Checkbox, List, When) before custom layouts
- For bespoke layouts, use
modal.Customand return explicit focusable offsets SetFocus(id)auto-scrolls viewport to focused element- Prefer
ui.OverlayModal(background, modal, width, height)for dimmed overlays; do not pre-center withlipgloss.Place
Background colors (critical)
Lipgloss Background() does not cascade into child content. ANSI resets clear the parent background. Solution: replace ANSI resets within viewport lines with reset + background re-apply, then pad short lines. See fillBackground in internal/modal/layout.go.
Pill-Shaped Elements (internal/styles)
Controlled by nerdFontsEnabled in ~/.config/sidecar/config.json (ui.nerdFontsEnabled).
// With explicit colors
label := styles.RenderPill("Output", styles.TextPrimary, styles.Primary, "")
// With a lipgloss.Style (preferred for tabs/chips)
active := styles.RenderPillWithStyle("Output", styles.BarChipActive, "")
inactive := styles.RenderPillWithStyle("Diff", styles.BarChip, "")
Available styles: styles.BarChip (inactive), styles.BarChipActive (active), or custom lipgloss.Style.
Test with both nerdFontsEnabled: true and false to verify fallback.
Keyboard Shortcuts
For complete per-plugin shortcut listings, see references/keyboard-shortcuts-reference.md.
Three things must match
- Command ID in
Commands()(e.g.,"stage-file") - Binding command in
internal/keymap/bindings.go(e.g.,"stage-file") - Context string in both places (e.g.,
"git-status")
// 1) Commands()
{ID: "stage-file", Name: "Stage", Context: "git-status", Priority: 1}
// 2) FocusContext()
func (p *Plugin) FocusContext() string { return "git-status" }
// 3) bindings.go
{Key: "s", Command: "stage-file", Context: "git-status"}
Multiple contexts (view modes)
Return different context strings from FocusContext() for different modes. Each context gets its own footer hints and key bindings.
Priority guidelines
- 1: Primary actions (Stage, Commit, Open)
- 2: Secondary actions (Diff, Search, Push)
- 3: Tertiary actions (History, Refresh)
- 4+: Palette only
Root contexts (q behavior)
In root contexts, q shows quit confirmation. In non-root, q navigates back. Root contexts: global, conversations, conversations-sidebar, git-status, git-status-commits, git-status-diff, file-browser-tree, workspace-list, td-monitor.
Update isRootContext() in internal/app/update.go when adding new contexts.
Text input contexts
When a view has text input, implement plugin.TextInputConsumer and return true while active. This prevents app-level shortcuts from intercepting typed characters.
func (p *Plugin) ConsumesTextInput() bool {
return p.showMyModal
}
Footer rendering flow
footerHints()
+-- pluginFooterHints() -> Commands() filtered by FocusContext(), sorted by Priority
+-- globalFooterHints() -> App-level hints
renderHintLineTruncated(hints, availableWidth)
-> Renders left-to-right until width exceeded
Keyboard checklist
- Command in
Commands()with ID, Name, Context, Priority FocusContext()returns matching context- Binding in
internal/keymap/bindings.go - Key handled in
Update()if app does not intercept - No conflicting keys in same context
- Short footer hint names, primary actions Priority 1-2
- Verify
qbehavior withisRootContext()
Core files
| File | Purpose |
|---|---|
internal/plugin/plugin.go |
Command struct, Commands(), FocusContext(), TextInputConsumer |
internal/keymap/bindings.go |
Default key-to-command mappings |
internal/keymap/registry.go |
Runtime binding lookup |
internal/app/update.go |
Key routing, isRootContext() |
internal/app/view.go |
Footer rendering |
Scrollbar (internal/ui)
ui.RenderScrollbar(ui.ScrollbarParams{
TotalItems: len(items),
ScrollOffset: p.scrollOffset,
VisibleItems: visibleCount,
TrackHeight: height,
})
Pattern: reduce content width by 1, render content, render scrollbar, join horizontally with lipgloss.JoinHorizontal(lipgloss.Top, content, scrollbar).
For multi-line items, set TrackHeight to actual terminal rows: visibleCount * linesPerItem.
Wheel boundaries (required for every new scrollable surface)
Trackpad and Magic Mouse flicks emit hundreds of inertial wheel events. Bubble Tea
repaints all of Sidecar after every accepted one, so clamping an offset during
Update is too late — the freeze happens before the clamp helps. tea.WithFilter(app.FilterInput)
asks one read-only question before Update and View:
Would this exact wheel event change the surface currently under the pointer?
Rule: every new scrollable surface or modal must provide exact pre-update
bounds, or explicitly declare why its answer is unknown. "Unknown" is a valid,
safe answer — guessing is not. Return true only when the event is a certain
no-op.
How to comply:
- Implement
plugin.WheelBoundaryConsumeron the plugin (WheelAtBoundary(tea.MouseWheelMsg) bool) and addvar _ plugin.WheelBoundaryConsumer = (*Plugin)(nil). - Mirror
handleMouseScroll's routing exactly — same hit map, same modal precedence — but load nothing, move nothing, render nothing. - Derive the maximum from the same helper the renderer clamps with
(
internal/scroll.Bounds), never a second copy of the arithmetic. - Declarative modals answer for themselves via
modal.WheelAtBoundary(msg, handler); the host only owns precedence between a modal, a nested overlay, and a custom scrolling child. CallInvalidate()when content or geometry changes so a stale layout answers unknown instead of wrong. - Return
false(unknown) for: embedded models you do not own, tmux panes with mouse reporting, scrollback with unloaded history, lazy lists that can load more, and anything before its first trustworthy render. - Declare the surface's policy in
assembly.WheelBoundaryRegistry(covered/externally-owned/deprecated-exclusion). A new plugin without a row fails the assembly tests; a newModalKindwithout a row failsTestEveryModalKindHasALedgerRowininternal/app. - Prove it with the shared stress fixture
internal/scroll/scrolltest:scrolltest.Run(t, scrolltest.Tail{...})feeds hundreds of same-direction events and one reverse event, with no sleeps.
Background: docs/plans/active/scroll-inertia-complete-coverage.md.
Mouse Support
Setup
type Plugin struct {
mouseHandler *mouse.Handler
}
func New() *Plugin {
return &Plugin{mouseHandler: mouse.NewHandler()}
}
Register hit regions during render
func (p *Plugin) View(width, height int) string {
p.mouseHandler.Clear()
p.mouseHandler.HitMap.AddRect("pane", 0, 0, width, height, nil)
p.mouseHandler.HitMap.AddRect("item", 2, 5, width-4, 1, 0)
return content
}
Region ordering (critical)
Regions tested in reverse order. Add general regions first, specific regions last.
Coordinate system
App offsets Y by headerHeight (the single painted header row) before forwarding to plugins. Plugins operate in local coords where Y=0 is plugin content top.
Common patterns
- Click to select/focus, scroll wheel to move, double-click to open
- Drag regions for pane resizing
- Hover for visual feedback (focus takes precedence)
Mouse troubleshooting
| Symptom | Fix |
|---|---|
| Clicks don't register | Check region order (pane first) |
| Y offsets wrong | Account for borders, padding, headers |
| Scroll over items broken | Include item regions in scroll routing |
| Double-click fails | Ensure consistent region ID/bounds |
| Drag broken | Call StartDrag on click, check DragRegion during drag |
Version History
-
b3ba2b5
Current 2026-08-20 01:12
更新模态框文档路径,新增布局行高与滚动边界策略说明
- 0ddc6b7 2026-07-25 07:17


