design-engineering
GitHub指导UI构建与审查的界面工艺技能,涵盖动效、缓动、时序及组件质感。提供运动决策框架(频率、目的、缓动曲线、时长)及弹簧动画建议,旨在通过细节优化提升界面交互体验与视觉基础。
Trigger Scenarios
Install
npx skills add rohitg00/pro-workflow --skill design-engineering -g -y
SKILL.md
Frontmatter
{
"name": "design-engineering",
"description": "Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says \"make this feel better\", \"add an animation\", \"polish the UI\", \"review this component\"."
}
design-engineering
In a world where most software works well enough, feel is the differentiator. Most of what makes an interface feel right is detail the user never consciously notices - the aggregate of small correct choices. Build for that aggregate.
Motion decision framework
Answer these in order before writing any animation.
1. Should it animate at all?
The deciding factor is frequency. The more often a user sees it, the less it should move.
| How often the user sees it | Decision |
|---|---|
| 100+ times/day (shortcuts, command palette) | No animation, ever |
| Tens of times/day (hover, list nav) | Remove or drastically reduce |
| Occasional (modals, drawers, toasts) | Standard animation |
| Rare or first-time (onboarding, celebration) | Room for delight |
Never animate a keyboard-initiated action. It repeats all day; animation makes it feel slow and disconnected from the keypress.
2. What is the purpose?
Every animation needs an answer to "why does this move?" Valid ones: spatial consistency (enters and exits the same edge), state change, feedback (a press that confirms the interface heard you), or preventing a jarring appear/disappear. "It looks cool" is not a purpose for anything the user sees often.
3. What easing?
- Entering or exiting ->
ease-out(fast start, feels responsive). - Moving or morphing on screen ->
ease-in-out. - Hover or color change ->
ease. - Constant motion (marquee, progress) ->
linear.
Never use ease-in for UI. It delays the first moment of movement - exactly
when the user is watching - so a 300ms ease-in dropdown feels slower than a
300ms ease-out one. The built-in curves are weak; use stronger custom ones:
--ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* UI interactions */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer */
4. How fast?
| Element | Duration |
|---|---|
| Button press feedback | 100-160ms |
| Tooltip, small popover | 125-200ms |
| Dropdown, select | 150-250ms |
| Modal, drawer | 200-500ms |
Keep frequent, interactive UI under 300ms; the modal and drawer range above (up to 500ms) is the deliberate exception for occasional, first-time surfaces. Perceived speed is real: a faster spinner makes a load feel faster at the same load time, and an instant tooltip after the first one makes a whole toolbar feel quick.
Springs
Springs settle on physics, not a fixed duration, so they feel alive and, unlike CSS keyframes, keep their velocity when interrupted. Reach for them on drag and gesture interactions the user can reverse mid-motion, and on decorative, mouse-tracked motion. Keep bounce subtle (0.1 to 0.3) and usually absent - save it for drag-to-dismiss and playful moments, not functional UI.
Component feel
- Press feedback. Any pressable element gets
transform: scale(0.97)on:activewith a ~160msease-outtransition. Subtle (0.95 to 0.98); it makes the interface feel like it is listening. - Never animate from
scale(0). Nothing real appears from nothing. Start atscale(0.9)or higher plus opacity so the entrance has shape. - Scale from the trigger. Popovers and dropdowns scale from their origin, not their center. Modals stay centered.
- Respect
prefers-reduced-motion. Drop or shorten non-essential motion.
Visual foundations
- One spacing scale, one type scale. Consistency reads as intent; ad-hoc values read as noise.
- Restrained color: a small palette with clear roles beats many accents.
- Make every interactive state explicit - hover, active, focus-visible, disabled. A control with no states feels dead.
Review format
When reviewing UI code, output a single markdown table, one row per issue, with
Before | After | Why. Do not use separate "Before:" / "After:" lines.
| Before | After | Why |
|---|---|---|
transition: all 300ms |
transition: transform 200ms ease-out |
Name exact properties; avoid all |
transform: scale(0) |
scale(0.95); opacity: 0 |
Nothing appears from nothing |
ease-in on a dropdown |
strong ease-out |
ease-in reads as sluggish |
no :active state |
scale(0.97) on :active |
Presses must feel responsive |
Version History
- 7f7209d Current 2026-07-24 11:40


